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Medal Of Honor - Frontline

Complete current mission with Gold Star

 Enter "SEAGULL" at the Enigma Machine. If you entered the code correctly,
 green lights will flash. Select the "Bonus" option underneath the
 Enigma Machine to enable/disable this cheat.

 Mission 2

 Enter "EAGLE" at the Enigma Machine to unlock the Storm In The Port
 mission. If you entered the code correctly, green lights will flash.

 Mission 3

 Enter "HAWK" at the Enigma Machine to unlock the Needle In A Haystack
 mission. If you entered the code correctly, green lights will flash.

 Mission 4

 Enter "PARROT" at the Enigma Machine to unlock the Several Bridges
 Too Far mission. If you entered the code correctly, green lights
 will flash.

 Mission 5

 Enter "DOVE" at the Enigma Machine to unlock the Rolling Thunder
 mission. If you entered the code correctly, green lights will flash.

 Mission 6

 Enter "TOUCAN" at the Enigma Machine to unlock the Horten's Nest
 mission. If you entered the code correctly, green lights will flash.

 Silver bullet mode

 Enter "SILVERSHOT" at the Enigma Machine. If you entered the code
 correctly, green lights will flash. Select the "Bonus" option underneath
 the Enigma Machine to enable/disable this cheat. Silver bullet mode
 allows enemies to be killed with one shot.

 Rubber grenade mode

 Enter "BOUNCE" at the Enigma Machine. If you entered the code correctly,
 green lights will flash. Select the "Bonus" option underneath the
 Enigma Machine to enable/disable this cheat.

 Snipe-O-Rama mode

 Enter "SUPERSHOT" at the Enigma Machine. If you entered the code
 correctly, green lights will flash. Select the "Bonus" option underneath
 the Enigma Machine to enable/disable this cheat. This cheat allows
 all guns to zoom like a sniper rifle.

 Achilles' head mode

 Enter "HEADSUP" at the Enigma Machine. If you entered the code correctly,
 green lights will flash. Select the "Bonus" option underneath the
 Enigma Machine to enable/disable this cheat. Nazi's can only be
 killed with a headshot when this cheat is active.

 Translation

 Enter the options menu and turn on the subtitles. This will allow
 you to know what the Germans are saying.

 Secret medals

 Successfully complete the game with a gold medal in every mission
 to receive the EA LA Medal of Valor. Successfully complete the following
 missions with all gold medals to receive the corresponding medal:

 D-Day mission: Army Distinguished Service Medal.
 Storm In The Port mission: Army Commendation Medal.
 Needle In A Haystack mission: Soldiers Medal.
 Several Bridges Too Far mission: Dutch WWII Commemorative Cross.

 Rolling Thunder mission: Legion of Merit - Complete.
 The Horten's Nest mission: Distinguished Service Flying Cross.

All Levels :
Enter ALBINO

Everything :
Enter BALLOWAX on Enigma

God Mode :
Pause and press B, L, B, R, Y, L, X, DOWN.

Invisible Enemies :
Enter HIDENSEEK on Enigma.

MOH Torpedo :
Enter BIGBOOMER on Enigma.

Men With Hats :
Enter MADHATTER on Enigma.

Perfectionist :
Enter FLAWLESS on Enigma. Note Patterson dies with any hit.

A Chance Meeting: Falling objects:
When you enter the main U-boat facility and start to fight your way towards the
docks, you will encounter several train cars. One of these cars has a mounted MG-
44. Hit the switch on the other side of the car and it will roll until the gun is pointing
through a doorway leading into an open area between the dockyard buildings. Use
the gun to clear out the enemy. When done, proceed forward until you find more
Nazis. One of them will shoot at you with another machine gun mounted on a
sandbagged position. Behind that are a truck full of torpedoes and a crane that is
holding several crates aloft. Use your Springfield sniper rifle and shoot the rope.
The crates will fall on the truck, causing it to explode and kill the sniper on the
crane and any nearby Nazis.

A Chance Meeting: Items:
Look in a train car in the area near the beginning to find some ammunition and a
field surgeon pack. Look around the trucks in the next area to find more
ammunition and another field surgeon pack.

A Chance Meeting: Clearing Nazis near trucks:
Pull the lever on the other side of the train. The machine gun will roll near a crate
and you can use it to clear out most of the Nazis in the area with the trucks

A Chance Meeting: Nazis: Disguise:
If your disguise is blown without entering the train station in on track, all the Nazis
outside will fire on you. After you killed the guards at the front door, it will open
and you can go inside to kill the rest of the Nazis. If you chose not to go in the
uniform you stole, the man will run outside in his underwear and start shooting
you. After that, you can kill him

A Chance Meeting: Use a submarine gun:
When you are near the end of the mission, you can use a submarine gun. When
your at the last submarine, first kill all of the Nazis that are on it. Next, walk
aboard the submarine and go up to the gun. Press Action to take control of the
gun. A message will appear at the top of the screen when you get close enough.

A Storm In The Port: Flying feathers:
Go to the end of the "Special Cargo" level. Kill all the Nazis there. Then, go to their
beds. Shoot the pillows and you will see feathers flying.

Clipping Their Wings: Hidden chests:
On the final mission where you are required to take pictures of the blueprints,
there is a sleeping area. On the side of the room where you find the spy camera,
check in between the bunks to find hidden chests. You will find canteens inside.

Clipping Their Wings: Secret area:
In the stage where you take pictures of the blueprints of the OH-IX, go to the area
where there is a test engine that you have to destroy by pumping up the pressure
level. Once the engine blows up the wall, shoot the two or three Nazis. You will
enter a corridor or hallway where you will see boxes and Nazis shooting at you. Go
straight to the end of that hallway. You will see a green door at the end, but do not
make any turns yet. By that door, there is a lamp directly above you. Turn left to
that little hall where you will see a box and another green door. Next, face back
again to the opposite direction, where you will be facing a wall where the lamp
mentioned before is. Walk straight into that wall to enter to a secret passage
where you can see the rest of the stage. Its a 3D design of the stage. You can see
the place where the "lava" is located, and can even see the end of that stage with
the medical supplies, bazooka, rifle, and more. Feel free to explore, but you
cannot walk top far because the walls will stop you.

Clipping Their Wings: Waving Nazi:
When you create the "accident" in the wind tunnel, look at the scientist on the far
right. Just as the wind generator turns on, the scientist will look at you and wave
good-bye.

Derailed: Secret passage:
As you start the mission, go to your right and you will see a dirt road. Go slow
because of a Nazi that is sitting down, waiting. You see something in the mountain.
Go to the door but do not open it. Get ready to shoot -- there are three Nazis
inside. Mow them down and grab the MG-42. Then, wipe out the remaining Nazis
below.

The Golden Lion: Nazi fight:
After you go into the pub and tip the piano player, he will play a song and distract
the guards to the stairs leading up to the balcony. There will be two men at the
top, and down the stairs at the bottom will be two more men. To the right of the
men on the top, there will be three beer mugs. Go over to them and press Action.
You will tip the mugs one by one off the balcony onto the table of the men on the
bottom. They will argue each time you tip one. After the third beer mug is tipped,
the man on the top will jump down and they will start punching each other. It will
slow, but after about ten to twenty seconds, one of the men will tackle the other
one and punch him in the face while he is on the ground. After the man is pinned
down and beat up, you may as well end the mission because this will continue until
you do so. Note: To see what the Nazis are saying when they are arguing, turn on
the subtitles.

Ground Zero: Me 262:
When you start, take out your bazooka and go to the right. Blast the door with a
group of Nazis and continue . Go left and through that little hallway to see three
Nazis working on a Me 262.

Needle In A Haystack: Hanging man:
There is an area where you must defend Barnes as he takes out tanks. At the
beginning, you should hear someone call for help, then a gunshot. Aim and zoom
into the windmill to see the man hanging by a rope.

Nijmegen Bridge: Destroy the AA gun:
At the end of the level, you will see a red barrel with a white rag sticking out of it
that must be destroyed. Use the following trick instead of shooting the barrel or
tossing a grenade to detonate it. Approach the side of the barrel with the rag. You
should see the message "Press Action to ignite the rag" appear at the top of the
screen. Do so, and you will hear the sound of Jimmy lighting a lighter and touching
it to the rag. Immediately back away and wait. After a few seconds, the barrel will
explode and the anti-aircraft gun will be destroyed without wasting any
ammunition.

Nijmegen Bridge: Suicidal Nazi:
When instructed climb up the ladder to top of bridge, do so. Note: Enable
the "Invincibility" or "Bullet shield mode" codes to make this easier. When you
reach the top of the ladder, a Nazi will be directly in front of you. He will aim his
gun at you and begin to shake. Do not shoot him or any other Nazis. Wait for a
moment, and he will stand up, grab his helmet, and jump off the top of the bridge
screaming.

Nijmegen Bridge: Nazi helper:
Go up the ladder that leads to the top of the bridge. There should be two Nazis
there; one directly in front of you, and one to the left. The one to the left gets
scared and falls off of the bridge. The one in front of you will shake. If you walk up
behind him, he will grab his rifle and start sniping the Nazis below him on the
bridge. Shoot all other Nazis in the area.

Nijmegen Bridge: Snagged Nazis:
Proceed with the mission until you come up from under the bridge the first time.
Kill the three Nazis waiting for their relief. Keep walking about 10 feet, take out
your sniper rifle, and zoom in as much as you can on the upper part of the bridge.
You should see some men crouching. If you are lucky, you can see their shots as
they are fired, which gives them away easier. Shoot the Nazis and they will fall
and get snagged on some wires on the bridge. They will try to get up, fail, and die.

Omaha Beach: Saving your men:
When you get out of the water, quickly get to an obstacle, then find the Higgins
Boat where your lieutenant is located. Saving your men is difficult because cannot
see very far. The will not wave at you unless you are close to them. Once you run
up and down the beach a few times, you will hear them over the noise.

On Track: UFO:
When you get outdoors next to Sturmgeist's train, look up and to the right. You will
see a UFO flying in the air. If you look closely, it has the Nazi markings and colors.

On Track: Jimmy Patterson poster:
When you get to the entrance to the train station, stop and look on the left side of
the entrance door. There will be a wanted poster of Jimmy Patterson with a
picture. It even has a reward in German.

On Track: Drunk Nazi:
You will find a bar just before the first trains. The first person you should see is a
Nazi with a mug walking around the room. Do not shoot him. Shoot the others with
guns. After you kill the ones with guns, you can see the drunk Nazi lie down and
go to sleep on the floor, using his mug as a pillow.

Operation Repunzel: Easy completion:
You can get through a lot of this mission by just walking around. In the beginning,
do not pull out your gun. Go to the Nazi that blows your disguise. Sometimes you
can just walk past him. The farthest you can get is to the courtyard where a group
of Nazis are on patrol on the stairs. It is just before the room where you find the
map. If this does not work the first time, try again. You must avoid being seen by
the cook. He will remember you from the submarine mission. To do this easily,
crouch on that ramp you were ascending to the kitchen, then go to the right of the
table. When you reach the stove, stand up and jump over to the table to reach the
door to the next room.

Operation Repunzel: Suicidal Nazi:
There is a Nazi soldier practicing a speech in a hall where you find the map behind
the painting. Instead of going around on the top, go downstairs and run up to him.
He will automatically fall back and die without a single shot. The only downside is
that you cannot get a gold star for this mission if this is done.

Operation Repunzel: Extra health:
After you kill all the waiters and the cook, look around and run to the bread.
Jimmy will say that its yummy , and your health will rise more than a medical
canteen.

Operation Repunzel: Speech practice:
You will encounter a man practicing his speech in a large hall inside the building
where they are preparing to have a Nazi Rally. Instead of walking up to him, stay
on the balcony and go across the walkway connecting the two sides of the room.
He will see you and tell you to stop. He will then pick up the rocket launcher next
to the podium and fire it at you. It will hit the walkway and blow it in half, forming
a ramp from the ground floor to the upper level.

Operation Repunzel: Chandelier kill:
You can shoot the chandeliers that are around in some of the rooms of the Nazi
building. They will kill anyone underneath, including you.

Riding Out The Storm: Destroying train:
When you climb into the gun turrets on the train to shoot at the other train cars,
etc.; aim for the very front of the opposite train. You can destroy it with one shot.

Rough Landing: Sniping Nazis:
After Barnes blows up the tank that is inside a barn, you will get to a mill where
you will find a sniper. Kill him, then get up to the mill. Snipe the large group of
Nazis that will appear in the distance, as if they were following you.

Rough Landing: Ending the mission:
When you are at the part where you must get the town's attention, walk over to
the big pile of hay. Press A and the hay will burn up. It will burn the windmill and
the Nazi's will appear and shoot at you.

Seaside Stowaway: Breach wall to the docks:
You will see a red barrel with a white rag sticking out of it that must be destroyed.
Use the following trick instead of shooting the barrel or tossing a grenade to
detonate it. Approach the side of the barrel with the rag. You should see the
message "Press Action to ignite the rag" appear at the top of the screen. Do so,
and you will hear the sound of Jimmy lighting a lighter and touching it to the rag.
Immediately back away and wait. After a few seconds, the barrel will explode and
the dock wall will be breached without wasting any ammunition.

Seaside Stowaway: Explosive rag:
When you reach to the part where you breach the wall, shoot the cans, but do not
ignite the rag. After the smoke clears up from the explosion, go where the rag was
located. A message that reads "Press Action to ignite rag" will appear. Ignite the
rag, back up, and in a few seconds the rag will explode.

Yard By Yard: Civilian backup:
In one of the alleys, you will encounter an old women just sitting in her backyard.
Next door to her lives a young man with glasses, lying on his lawn next to his
shed. In his yard is a ladder propped up on a couple of boxes. Use this ladder as a
ramp and walk across it. In this yard is a man with a helmet standing next to his
shed. Do not shoot him. Walk up closely to him and he should have his arms
raised, is clearly too old to be in the military. Stare at him until he puts his arms
down and reaches into his shed window for a shotgun. Still, do not shoot him. By
this time a Nazi soldier will storm into the man's yard. The old man will fire at him,
killing him, and leave his yard looking for more Nazis. For good measure, stand as
close to him as possible while he leaves his yard. He will give you a nudge to go
while he covers you.

In one of the houses is a civilian climbing in a ventilation shaft. If you look up in
time to see him, he will throw a box of grenades down for you to use.

Go into the first yard on the right at the beginning of Sniper Alley. Climb the ladder
into the next yard and go around the shed. A man will stop you, pull out a gun,
open the gate, then kill some Nazis. However, he will get shot from behind by
another Nazi and die.

Yard By Yard: Create hole:
Shoot the dirt with a Panzerschreck and the man will sink down into a hole.

 Yard By Yard: Flush the toilet:
At the beginning of the mission in the first house you enter, go up the stairs to find
a bathroom. Press Action here and Jimmy will flush the toilet.

Yard By Yard: Dancing Nazis:
In the second building that overlooks Checkpoint 2, shoot the Nazi on the machine
gun and quickly look down. The Nazis down there will be dancing.

Yard By Yard: Nazi in the bathroom:
Go into one of the houses. Go to the top floor and barge into the bathroom. You
should see a Nazi with his pants pulled down on the toilet, with a German
newspaper in his hand. The paper has a picture of Pattersomn on the front page.

Your Finest Hour: Flipping soldier:
After you take out the machine gun nests and eliminate all the Nazis in the bunker,
quickly get off the machine gun. Go to the entrance of the bunker. You will see
some allies running towards you. Look at the one at the left. When the mine goes
off, you will see him fly into the air and do a flip.

 Your Finest Hour: Rolling soldier:
Get to the objective that instructs you to destroy radio contact with bunkers. After
you shoot the Nazi and the radio, go back to the stairs. A Nazi will be looking
down. Shoot him, and he will roll down the stairs.

 Your Finest Hour: Rescuing soldiers:
After speaking to the captain, look around the beach and you will notice four red
flares. Go to them to find one of the four soldiers that you must rescue. Each
soldier is at each flare.

Your Finest Hour: Soldiers' names:
After your amphibious boat explodes, go to the shore where you will see a few
dead men. Zoom in on there chest and you will see names such as Rus K (Risky)
and others.

Your Finest Hour: Thompsons:
Use this trick to get two Thompsons in the mission. The first one is located where
the man who was going to blow up the fence is caught. The second has more
ammunition. To find it, go all the way to the left until you reach the end of the
beach. Then, go down to the shoreline. Search all around and you will find it.

Use this trick to get three Thompsons in this mission. Do not save any men before
you do this. First, go down to the end of the beach and go in the water. There will
be a Thompson gun at the west end of the beach. Then, go to the east end where
the man will be trapped after you save the soldiers. There should be a Thompson
gun here. Then, save the four men. Next, get the man with the Bangalores down
where he is trapped. There should be a Thompson gun there.

Your Finest Hour: Bad luck demolition expert:
After you save the demolition expert with the bangalores and he has blown the
sea-wall, follow him. Keep watching him when he still runs. He looks like he is
holding a rifle. He should hit a mine, then land on another mine after he falls from
the blast of the first one.

Your Finest Hour: Fish:
In the first mission, Your Finest Hour, walk along the beach and you can see little
silver fish that have washed up on shore.

Multi-player mode: Less damage when firing machine gun:
Before you press Action to take control of a machine gun, crouch down and have
the machine gun directly ahead of you. You will still be crouched, will take less
damage, and can still operate the machine gun.

Shooting men behind corners:
Throughout the game, there are men will hide behind corners and jump out at you
when you approach them. Usually, their point-blank fire severely drains your
health meter. A simple way to avoid this is to look closely at the corner from a
distance. Nearly always, you will see a hand or foot. Shoot their visible appendage
and they should hop out from behind the corner, exposing the rest of their body to
your scope. Note: This may take a few attempts to get the correct angle. Also, do
not rush up to the corner; wait, and another soldier could run around it, guns
blazing.

Avoid damage from the cooks:
In certain levels, there will be a Nazi cook that inflicts a lot of damage by throwing
knives at you. To avoid them, enter a crouching position. While crouching, walk
directly at the cook until you are next to him. He will continue to throw knifes over
your head, making it an easy kill.

Huge explosion:
Enable the "Rubber grenade mode" code. While facing a Nazi head on, throw a
grenade at him. Once he catches it, throw a second grenade. Most likely, the Nazi
will catch the first one, but will be unable to grab the second. This will cause the
grenade to explode and perform an "illusion of disappearance" most of the time.

Restore health:
In some levels, such as Yard To Yard, you can find bread on tables that you can
eat and get back a small amount of health.

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