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Prince of Persia: The Sands of Time

Level passwords:

Level - Password
Jafar battle LRARUC

Classic Prince Of Persia mini-game:
Successfully complete the game to unlock the classic Prince Of Persia game in
the "Extras" menu.

Classic Prince Of Persia 2 mini-game:
After getting the second sword that can break walls (approximately one third of
the way through the game after the "Above the Bath's" area), you will reach a
large location where you must pass through a door with Farah and activate a lever
to open another door to a hallway filled with scarabs. There are three positions to
this switch (open door into room, open door to hallway with scarabs, and open
secret door to the classic Prince Of Persia 2). The switch is located at the end of
the room, near the save point and near a large piece of rubble. There is a wall
opposite to that lever that appears to be unbreakable, and does not look like other
wall areas that can be manipulated. When you hit this secret area on the wall, it
will not spark as expected. After setting the switch to unlock the door to the mini-
game, keep hitting the non-sparking section of wall until it breaks. A message will
appear to state that the classic Prince Of Persia 2 has now been unlocked.

Automatic health regeneration:
Use a link cable to connect to a Game Boy Advance with its version of Prince Of
Persia: The Sands Of Time.

Unlock Original Prince Of Persia Room
You will need two controllers to enter this cheat. Plug one controller into slot 1 and
the second controller into slot 4.

Start a new game and while on the balcony, hold B on the controller in slot 4 and
on the controller in slot 1, enter A, B, Y, X, Y, A, B, X.

3D Prince Of Persia level:
Insert a controller into port four. Start a new game and stay on the balcony. Hold
B on controller four, then quickly press A, B, Y, X, Y, A, B, X on controller one. You
will then enter the first level of the original Prince Of Persia, redone in 3D. Note:
There is no end to the level. Once you get your sword and see a picture of the
developers, that is all there is. Do not think that you are stuck; they just did not
have time to finish it.

A Prisoner Seeking An Escape: Hangman:
When you reach the bottom of the chamber in the A Prisoner Seeking An Escape
level, kill all the sand creatures and then enter the cell to the left when looking at
the save point. In the left corner of the cell is a little joke on the wall. Take a
closer look in first person view at the drawings you find there. Obviously the
prisoners where playing hangman here.

Baths: Magic Fountain:
After earning yourself the second sword which can break the walls, gain access to
the secret corridor. Stop halfway through the corridor and on the right wall should
be a wall with a crack that someone has hastily concealed. Break the wall to find
another Magic Fountain.

Courtyard: Magic Fountain:
After completing the trap corridor where you had to race to the slowly closing
door, you will battle some Sand Monsters in the courtyard. After this has been
successfully done, climb up the courtyard. When you are in the section where you
have to climb up the ladder which appears above the spikes, continue until you
find a Sand Cloud. Near the sand cloud is a hole in the wall. Climb up the rubble
and run among the wall to grab on the ledge. Go through the hole to find yourself
in a mystery area. Keep walking on the bridges until you reach a fountain.
Drinking from this fountain will raise your life bar.

Daybreak: Avoid battles:
When the Prince and Farah attempt to cross the drawbridge you have lowered,
many sand creatures will appear to battle you. Just run past them on the left and
into the open doorway with the switch inside. They will not follow, and you wll not
have to fight them.

Underground Reservoir: Swinging on ropes:
When you are swinging on the ropes (by holding R) and you are at the end of a
swing and close to the object that you want to swing to, press A, then release R.
When you hit the rope, press A. Note: You should make it most of the time.

Easy fights:
Use the dagger to stab the enemy so that he becomes frozen. Then, hit him once
with your sword so that he floats in the air. When he lands, he will be lying on the
ground. Stab him with the dagger to take his sand.

Repeatedly drink:
Hold R when drinking from a fountain or pond and you you will drink repeatedly.

Farah's attitude:
When near Princess Farah, switch to first person view and look at her for a long
time. At the beginning of the game, she will soon tell you to stop staring at her.
Later in the game, she will tell you that your eyes are green and you can look at
her if you want.

Defense system puzzle:
When entering the room with the defense system in it, follow these steps to
complete the puzzle.

Step on the glowing "full moon" panel to retrieve the first axle.
Approach the levers on the middle of the platform, and turn it on these steps:
right, up, left three times, and up two times. Step on the glowing New Moon to
retrieve it.

Next, turn the levers up, right two times, and up two times. Then, step on the half
moon panel to gain the third axle.

A "quarter moon" insignia marks the last axle. Turn the levers right and down.
Step on the quarter moon to receive the last axle.

To bring the entire platform up, move the levers up, left and up.

Tomb doors puzzle:
Near the end of the game, you are in a tomb with infinite doors. You have to find
the correct series of doors to progress. Go to the landscape view. Always start at
the door with the face above it and go clockwise. The order is:

1. Fourth door from the entrance
2. Seventh door from the entrance
3. Third door from the entrance

After you have successfully done this you will be taken to the second level of this
room. It is almost the same, just with more doors. The order is:

1. Fourth door from the entrance
2. Ninth door from the entrance
3. Fifth door from the entrance
An intermission sequence will then follow.

In the circular room you find in the tomb, there are doors that you must enter in
the correct order, or be teleported back to the start. One way to make sure you go
through the correct door is to listen carefully. When you are in front of the next
door that you need to enter, you will hear the sound of trickling water. This
indicates that you are standing in front of the correct door. Repeat this until you
have solved the maze.

When you are almost at the end of the game, you will be trapped in a room with a
lot of doors. Every time you go in one, you end up back where you started. An
easy way to find the correct doors is to run by the doors until you hear a splash of
water. As soon as you do, stop and go into the door. Repeat this three more times
and you will be at the second set of doors. Do the same thing four times and you
will pass the level.

Angry Farah:
Any time you are alone with Farah, take out your sword and hit her once (you
might kill her). She should yell at you and shoot you with her bow.

Wall Jump:
You will need this cheat to complete levels in the game. First, when you're on the
wall(not running into it), press A and aim the control stick where you want to jump.
This works on bars, only if you jump off it and go on the wall, poles, and you can
use it when you're running up or along the wall.

Defeating sand monsters:
Do a vault on any sand monster (or rebound over their head). Press Retrieve then
Attack to destroy it.

Defeating the Vizier:
Once you have about 98% of the game completed and are prepared to have a
showdown with the evil Vizier, the best way to kill him is with counter strikes.
Defend against the clone with R. Unlike his underlings, he cannot figure out a way
past your sword. As soon as he strikes at you, press B to counter with your sword.
You can also use your dagger, but it is much less effective due to the fact you
cannot freeze him. If desired, you can hit him by jumping over and slicing with
your sword, but this may not work and is slower.

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