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Mario Kart - Double Dash
All Cup Tour:
Win the Special Cup in the 150cc class to unlock the All Cup Tour, which is a
combination of all of the four default cups.
Special Cup:
Win the Star Cup in the 100cc class to unlock the Special Cup for all classes in
versus and time trial modes.
Mirror mode:
Win the All Cup Tour in the 150cc class.
Luigi's Mansion battle arena:
Win the Mushroom Cup in the 150cc class.
Tilt-A-Kart battle arena:
Win the Flower Cup in mirror mode.
Baby Luigi's Kart:
Win the Mushroom Cup in the 100cc class.
Birdo's Kart:
Win the Flower Cup in the 150cc class.
Bowser Jr.'s Kart:
Win the Special Cup in the 50cc class.
Daisy's Kart:
Win the Flower Cup in the 50cc class to unlock Daisy's Bloom Coach Kart.
Diddy Kong's Kart:
Win the Star Cup in the 150cc class.
King Boo's Kart:
Win the Special Cup in mirror mode.
Koopa's Kart:
Win the Star Cup in the 50cc class to unlock Koopa's Parakoopa's Kart.
Luigi's Kart:
Win the Mushroom Cup in the 50cc class to unlock Luigi's Green Fire Kart.
Petey Piranha's Kart:
Win the Star Cup in mirror mode.
Toadette's Kart:
Win the Mushroom Cup in mirror mode.
Toad's Kart:
Win the Special Cup in the 100cc class to unlock extra characters Toad, Toadette
and extra vehicle Toad Kart.
Toadsworth's Kart:
Win the All Cup Tour in mirror mode.
Waluigi's Kart:
Win the Flower Cup in the 100cc class to unlock Waluigi's Racer Kart.
Alternate opening and ending screens:
Win the All Cup Tour in mirror mode.
All bonuses:
Win all cups with a "Gold" rank under all difficulty settings.
Taunts:
To taunt enemy racers, press X or Y without having an item.
Unlocking new Karts in Grand Prix:
Win a Grand Prix in first place to unlock a new Kart. There is a bonus Kart in each
cc class and Grand Prix that you can win (nine total).
Daisy Cruiser: Shortcut:
Drop down into the cargo area and get a double item box and an exhaust pipe that
will give you a speed boost.
Mushroom Bridge: Shortcut:
Drive on the bridge to get a massive speed boost; just do not fall off.
Mushroom Bridge: Shortcut:
If you have a mushroom, you can go up the dirt hill and shave a lot of time off
your score.
Mushroom City: Boost:
When you locate a mushroom car, bump into it. If you do, it will throw out a
mushroom on the ground to give you a boost.
Mushroom Bridge: Boost:
When you locate a mushroom car, bump into it. If you do, it will throw out a
mushroom on the ground to give you a boost.
Rainbow Road: Star power-up:
Sometimes a shooting star appears every once in a while. When it hits the road, a
star will be on the ground for you to pick up.
Yoshi Circuit: Shortcuts:
Go all the way through the track until you reach the tunnel. After going through the
tunnel, drive off the edge of the cliff into the side of the mountain. You must have
a star or mushroom to get this shortcut.
Before you reach the first tunnel, instead of going around to the left go straight
ahead with a boost to shave a few seconds off your time. There is a jump on the
grass.
Peach Beach: Shortcut:
As soon as you go onto the beach, go left and up the ramp to cut a few seconds
off your time.
DK Mountain: Shortcut:
After you are shot up the hill, on the second turn on the grassy area of the
mountain, power slide to the left. Then, let go and power slide again to the right.
The back of your kart should hit the mountainside. Go forward to jump the abyss.
Note: If you have a big kart and you fall, this will not work.
Dino Land: Shortcut:
If you have a mushroom and are in the cave with the geysers, turn right, boost,
and you will be able to make the jump.
Easy win:
If you have three controllers, set the game up for a three player Grand Prix. Have
the first and second player be the two kart duo and you control the lone kart. Play
the game and the odds should be on your side, since one player is gone. When
you finish, complete the other player. This works well when trying to unlock new
bonuses.
Better chance of getting good power-ups:
When approaching a power-up box, release the accelerator about half a second
before picking it up. Wait until the item slot has stopped rotating and you know
what your item is before you start pressing the accelerator again. By doing this
you may lose time and position, but if timed correctly and performed at good spots
where slowdown in minimal, this trick is well worth it.
Quick start:
To get a boost, repeatedly tap A at the start of the countdown.
Quick restart:
When you fall down in a course, press A as soon as Lakitu drops you. You will get
a boost as you start up again.
Recommended combinations:
Mario and Baby Bowser
Paratroopa and Wario
Luigi and Waluigi
Koopa and Bowser
Yoshi, Baby Mario and Luigi's kart are a good combination. Baby Mario's Chomp
helps you when you are under fifth and Yoshi's Homing Egg helps when you are on
second and down.
Parade Kart:
Win the All Cup Tour trophy in the mirror mode to unlock the Parade Car. This is
the car that you ride in if you finish first in any cup, at any class. Its stats are:
Speed 4, Acceleration 3, and Weight 4. Any character combination will fit in this
car.
Switch driver:
Press Z at the player selection screen after choosing your characters. The players
will change place (only in cooperative game play).
Alternate title screen:
Hold X or Y at the opening screen when "Nintendo!" is spoken. Lakitu will then
appear with a fish on his rod.
Staff ghost racers:
Beat these record times to unlock a staff ghost racer for each track.
Baby Park: 1:14.000
Bowser's Castle: 2:47.000
Daisy Cruiser: 1:55.000
Dino Dino Jungle: 2:03.000
DK Mountain: 2:15.000
Dry Dry Desert: 1:53.000
Luigi Circuit: 1:29.000
Mario Circuit: 1:44.000
Mushroom Bridge: 1:34.000
Mushroom City: 1:53.000
Peach Beach: 1:15.000
Rainbow Road: 3:19.000
Sherbet Land: 1:28.000
Waluigi Stadium: 2:02.000
Wario Colloseum: 2:24.000
Yoshi's Circuit: 2:02.000
Kart stats:
The stats for each kart is as follows.
Red Fire (Mario)
Speed: ***
Acceleration: ***
Weight: ***
Heart Coach (Peach)
Speed: **
Acceleration: ****
Weight: ***
Turbo Yoshi (Yoshi)
Speed: **
Acceleration: ****
Weight: ***
Goo: Goo Buggy (Baby Mario)
Speed: *
Acceleration: *****
Weight: **
Koopa Dasher (Koopa)
Speed: **
Acceleration: ****
Weight: **
DK Jumbo (DK)
Speed: ****
Acceleration: **
Weight: ****
Koopa King (Bowser)
Speed: *****
Acceleration: *
Weight: *****
Wario Car (Wario)
Speed: ****
Acceleration: **
Weight: ****
Green Fire (Luigi)
Speed: ****
Acceleration: **
Weight: **
Rattle Buggy (Baby luigi)
Speed: **
Acceleration: ****
Weight: **
Bloom Coach (Daisy)
Speed: ***
Acceleration: ***
Weight: **
Waluigi Racer (Waluigi)
Speed: ***
Acceleration: ***
Weight: ***
Turbo Birdo (Birdo)
Speed: ***
Acceleration: ***
Weight: ****
Para Wing (Parakoopa)
Speed: *
Acceleration: *****
Weight: **
Barrel Train (Diddy Kong)
Speed: ****
Acceleration: **
Weight: ***
Bullet Blaster (Bowser Jr.)
Speed: ****
Acceleration: ***
Weight: *
Toad Kart (Toad)
Speed: **
Acceleration: ****
Weight: **
Toadette Kart (Toadette)
Speed: *
Acceleration: *****
Weight: **
Piranha Pipes (Petey Piranha)
Speed: ****
Acceleration: **
Weight: *****
Boo Pipes (King Boo)
Speed: **
Acceleration: ****
Weight: *****
Parade Kart (???)
Speed: ****
Acceleration: ***
Weight: ****
Speed kart attribute:
The Speed rating is, of course, the top speed of each vehicle. Note that the top
speed averages only vary 1 to 2 mph per star, but over 3 laps, it all adds up. The
Kart's weight factor will not only determine how much you slow down if you go off
course, but also how much speed you will lose by making a turn without power
sliding. For example, Bowser's Kart may have a ***** rating on speed, but the
***** rating on weight tends to make him lose more speed unless you power slide
into your turns. The rule is, the heavier you are, the more power sliding will be
necessary to keep that nice top speed bonus. Remember, the difference is
fractional, but after three laps it all adds up. Other factors in-race that will alter
your top speed is turning without power sliding (it will knock you down 1-2 mph),
incline of the road (down-slope faster, up-slope slower), and turning while power
sliding (which will actually raise your top speed 1 mph if you sustain it) will not
lower your speed at all. The class speed breakdown is as follows. Note: this is an
average. One star of weight more or less will alter the speed 1 mph or so
respectively:
50cc 100cc 150cc/mirror
* 42 mph 47 mph 54 mph
** 43 mph 48 mph 55 mph
*** 44 mph 49 mph 56 mph
**** 45 mph 50 mph 57 mph
***** 46 mph 51 mph 58 mph
Note: It does not matter who you have driving; speeds remain the same no matter
what character you choose to drive which kart.
Characters special items:
Here are the special items for each character.
Birdo/Yoshi: Egg. acts like red shell by homing in on closest kart. When hits person
egg brakes open releasing stars, shells, or musrooms.
Diddy kong/Donkey Kong: Big Bannana. When someone hits this big bannana
breaks into three little ones.
Mario/Luigi: Fireballs. Sends 5 fireballs forward or back(wherever you throw.) and
makes the person on the back of the kart it hits start on fire.
Wario/Waluigi: Bomb ombs. Gets a bomb omb and blows up after a certain time or
when someone go to close to it.
Bowser/Bowser Jr: Spiky shell. Sends a giant spiked Bowser shell ahead or in
back of you.
Peach/Daisy: heart sheild. Puts a heart shield around the kart. When you run into
an item or get hit by an item you take it.(like you run into a bannana then it will
then go in your hands so you can throw it at other people.)
Toad/toadette: Gold musroom. Just like Mario Kart 64 the golden musroom acts
like a musroom except you can use a lot more time like 10 or something.
Baby Mario/Baby Luigi: Chain chomp. Sends a chain chomp forward and any one
gets hit gets hurt. but if you get hit while holding him he runs away. Or if you hold
him for the maximum time he still runs away.
Koopa/paratroopa: Three shells. Gets either three green shells or three red shells
to throw at opponents.
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