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Harry Potter and the Prisoner of Azkaban

Find Goliath of the Giant Card Set:
To find Goliath of the Giant Card Set, use Reparo on the broken vase on the sixth
floor. It'll cheer up Glanmore Peaks.

Find Lady Carmilla Sanguina of the Vampires Card Set:
To find Lady Carmilla Sanguina of the Vampires Card Set, let Hermione use
Glacius on the fire in the Gryffindor Common Room.

How To Get Fairy Wings:
When you have to collect Fairy Wings as part of your homework assignment for
Professor Snape you will get the chance to go to Hogsmeade (The Woods outside
Hogwarts). When the fairies come out, use Hermione and cast the Flipendo spell
(KNOCKBACK JINX) and if you hit them then they will fall to the floor. You then
have to use the Glacius spell and freeze the fairies, then walk over and pick them
up.

How To kill A Salamander:
To kill a Salamander first use the Glacius spell to put out the fire on its back and to
turn it icy and then shoot it with Flipendo (Knockback Jinx).

Defeating the fire armor:
When fighting the fire armor thing when you just got Glacius, to avoid the shooting
fire rocks when he opens up, stay directly in the middle. You should be able to
avoid almost all of them.

Start with Flipendo until he opens his mouth, then use Glacius until he sort of
explodes (this does not mean that he is defeated). One of his arms will come off.
Use Glacius to put out the fire, then use Flipendo to destroy it. Repeat until he is
defeated.

Defeating the metal armor:
He will try to spin around to attack you. You must dodge it, and when he stops, use
the spell that grabs things. You must grab each of his four shields. When the
shields hit the ground they will turn into monsters. Once you kill all four, he gets
swords. He will stop spinning. Wait before you grab his head with the spell,
because he will hit his swords on the ground. After he does this, grab his head and
yank it off to defeat him.

Defeating Dementors:
Clear out the Dementors in the middle then go up to the Dementors that are
sucking the soul out of Sirius and attack them. The health meter at the bottom will
go down. Keep attacking until you defeat it. Do this quickly, as Sirius only has a bit
of health.

Defeating the Goul:
On the "Neville And The Goul" level, after you have completed all of the tasks and
have opened the chamber, light Lumos Duo in its eyes. Then, lead it into the
chamber to lock it in.

Defeating Hinkypunks:
You will first come in contact with Hinkypunks on the same level with the Goul.
Hunkypunks are ghost-like creatures with one foot and a lantern. To defeat them,
have Ron shine Lumos Duo in their faces. When they become solid and zombie-
like, finish them off with Flipendo.

Character special abilities:
Each character (Harry, Ron, and Hermione) has a special ability. Use Ron to find
hidden passages. Use harry to jump long gaps. Use Hermione to crawl under small
spaces. This is useful when getting spellbooks or escaping Trolls and Prefects.

Getting Doxey eggs for Potions class:
Have plenty of Antidote because Doxeys are poisonous. Use Flapindo to get rid of
the Doxeys, then have Harry use the spell that grabs things, Carpe Retractum, to
pull the eggs towards you. Hold the Analog-stick Toward you to pull them.

Calling other characters:
If anybody is falling behind, press L to call them.

Harry's Dad's voice:
When you get attacked by a Dementor and it is stealing your soul, listen closely.
You will hear a male voice yell "Lily! Its him run!" or "Lily! Take Harry outta here!",
which we can assume its his dad telling his mom to get Harry to safety the night
Voldemort came and murdered them.

Gryriffindor ties and clothing differences:
When you talk to other students, look at their ties. Everyone has a Gryriffindor tie,
with the exception of Malfoy, Crabbe, and Goyle (whom have different ones). Also,
there are only two people with their shirts out, which are Ron and Seamus, and
with either Crabbe or Goyle, only one has a school jumper on.

Defeating Dementors:
Clear out the Dementors in the middle then go up to the Dementors that are
sucking the soul out of Sirius and attack them. The health meter at the bottom will
go down. Keep attacking until you defeat it. Do this quickly, as Sirius only has a bit
of health.

To defeat the Dementors in the first stage (where you drag Sirius Black), do not
wait until the Dementors are sucking the soul out of Sirius. Hit any of them that
edge closer with Expecto Patronum. After a few hits, the first stage will be over.

The second stage of the Dementors is much more difficult. There are many more.
Shoot Expecto Patronum at the Dementors (do not power up as Sirius will get
weaker), and press X to charge at them. Break through the crowd in the back.
Once you have a path cleared, go for the Dementor attacking Sirius. Power up
until it automatically shoots. Remember to press X to charge and go faster. If you
take too long the Patronus will die down.

Getting Doxey eggs for Potions class:
Have plenty of Antidote because Doxeys are poisonous. Use Flapindo to get rid of
the Doxeys, then have Harry use the spell that grabs things, Carpe Retractum, to
pull the eggs towards you. Hold the Analog-stick Toward you to pull them.

Getting Fireseeds for Potions class:
To get Fireseeds, go outside then go to the right. Keep going until you see the
greenhouses. There is a tree here. Have Hermione go up to the tree and use the
Glacious spell. When the fire is gone, Fireseeds will appear.

Unlocking the locked door and chest:
In order to unlock the locked door on the Sixth Floor and the locked chest in the
Muggle Studies area, you have to find and return all of the lost objects from the
notice board in the Gryffindor common room, until you find the key. It is located
behind the statue on the First Floor. You can now open the door and chest using
the lost key.

Easy beans:
You can get lots of beans and Wiggenweild Potions in Fred and Georges bathroom.
Play as Ron and go to the back room. Go up to the robes and press A for both
sides. Beans and sometimes Wiggenweild Potions will appear. Go through the
secret wall, then go back to Fred and Georges. Go to the robes and do the same
thing. Keep going back and forth and you will have plenty of beans.

When using Harry, Hermione, or Ron, fire your attacking spell at a bush. A bean
will appear. Continue to do this as many times as desired.

Hidden Collectors Cards:
Using Hermione, go to every fireplace around the school, including the Gryffindor
common room fireplace, and use the Glacius spell on them. By doing this, a
Famous Witches or Wizards card will appear. Also using Hermione, purchase the
Snufflifores Spellbook at Fred and Georges shop for 50 Beans. Using this spell, you
can turn flying books into mice, which will run away into a mouse hole located
within that room. When the mouse enters the hole, either a rare card or Bertie
Bott's Beans will appear.

Stink Pellet Challenge:
Go to Fred and Georges shop, located on the Sixth Floor. As Ron, purchase some
Stink Pellets. After doing so, Fred and George will offer you a challenge, in which
you must go around the school and throw Stink Pellets in the twenty mounted
decorations, which resemble two snakes holding up a pot, tipping them over. After
doing this, return to the shop and you will be given four Witches and Wizards
Cards.

Statues:
You can get a book from Fred and George by finding nine statues.

Hippogriff on the Final Day:
Even though Buckbeak flew away with Sirius there will be a new Hippogriff by
Hagrid's hut. This one is orange and its name is unknown.

Hippogriff limitations:
The Hippogriffs only let Harry and Hermione ride on them. They will attack Ron if
he tries.

Buckbeak color change:
After you approach the end of the game, where Dumbledore will tell you to finish
unfinished business and then attend the House Cup Ceremony, notice that each
time you go outside and visit Buckbeak he will be a different color.

Calling other characters:
If anybody is falling behind, press L to call them.

Seeing ahead:
When you get Expecto Patronum for Harry, fire the spell in any direction and use it
as a guide for seeing what is ahead.

Pass the trolls:
To pass a troll trow a dungbomb like he sees it, then you can walk in front of him
and pass him until the dungbomb explodes. Repeat that until you are on the end
and then you must quickly open the door and get a scйne.

Getting Chizpurfels for Snape's Class:
You cannot just run over to Chizpurfels and pick them. You must do something to
them so that they are safe to pick up. When you speak to Hagrid, he tells you to
lure the Chizpurfels that are under the trees on the right-hand side into the lake by
the Venomus Tentacula (after speaking to him after awhile). Hermione then
says, "Come on we've got to find Buckbeak". However, you do not need Buckbeak
at all. As Ron, run over to the Chizpurfels and equip Lumos on your spells. There
are two Venomous Tentaculas. One is awake, and one is asleep. Lure the
Chizpufels one by one in front of the Venomous Tentacula that is awake. The
Venomus Tentacula will chew the Chizpurfels and spit them back out. They will
now be safe to pick up.

Getting the non-jinxed Qudditch crate for Harry:
Fly in through the top with Buckbeak, using Hermione as the rider. Dismount when
inside the courtyard and find a puddle of water. Use Glacious to freeze the puddle
and it will turn into an ice block. Have Hermione climb the ice block and set the
dragon statue on fire with Draconifors. The dragon will light up and blow fire. The
fire will burn the rope that the crate is hanging from, and it will fall. Because you
only have a limited time to go to the Quidditch field, just fly Buckbeak as fast as
possible. The field will be where there is a tower with four colored flags. Once you
see them, land on the green next to the tower to complete the task.

Collector Card set bonuses:
Complete the following sets of cards to unlock the corresponding bonus:

Beasts: 20 House Points.
Classical Beasts: Ron gets extra endurance.
Dragons: Ron gets extra endurance.
Giants: 20 House Points.
Goblins: 20 House Points.
Hags: Hermione gets extra endurance.
Quidditch: Harry gets extra endurance.
Vampires: 20 House Points.
Witches: Hermione gets extra endurance.
Wizards: Harry gets extra endurance.

Searching bookshelves:
Play as Ron. When you see a bookshelf, walk up and press A. Ron will search it
and will appear with a Bertie Bot, Dungbomb, Wiggenweild Potion, or find a secret
passage.

Spying around Hogwarts:
Once you get the Expecto Patronum spell, for a short amount of time you can go
anywhere without being detected. All you have to do is cast the spell and just
move the spell around as if you were trying to hit a Dementor, but instead of
searching for a Dementor, you can use this spell to spy around corners and
around open areas. This is a very useful for when you have to escape Hogwarts
grounds at night and there are Security Trolls as well as Prefects. Note: You
cannot use this spell to kill Doxys, Red Caps, or any other monster; it only works
on Dementors.

Easy Lumos:
For easy Lumos, press whatever button you have it on quickly, then press it again
and hold. If done correctly, Lumos should just shoot out of Ron's wand without you
stopping. Note: You must do it very quickly on the first time, then just it press
again and hold.

Portrait:
Go to the sixth floor (Ancient Runes) and go into the room with the picture that
talks. Use Reparo on the broken vase and it should bring itself back together.
Then, the portrait tells you how to get one of your potion ingredients. However, his
speech is difficult to hear due to the noise of the books and the Reparo spell.

Secret area in Second Floor:
Go to the Second Floor and stand behind the large statue of Gregory The Smarmy.
As Harry, look up and target the candlestick. You may need to stand back to do
this -- be careful if it is at nighttime, as the Prefect may see you. Use Carpe
Retractum on the candle, and on your left a secret room with a chest will open.

Defeating Fire Salamanders:
Make Hermione the leader, then use Glacious on them. They will turn blue. Then,
use Flippindo and they will be destoryed. Use Glacious on the cracks or more
salamanders will appear. Note: Use Flippindo quickly because the Fire
Salamanders can still move.

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