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Spider-Man 2

Programmer save:
When starting a new game, enter HCRAYERT as a name ("Treyarch" spelled
backwards), then go back and enter any name of your choice. The game will start
in progress, with over 40% completion, 201,000 Hero points, with Swing Speed
and Web Zip upgrades, and "Big Game Hunter", "Alien Buster", "Shock Absorber",
and "Tentacle Wrangler" ranks.

Defeating Mysterio:
When you are fighting Mysterio at the Speedy Mart, the battle is very short. Just
punch him a few times to defeat him and prepare yourself to reveal Mysterio's true
identity.

Defeating Rhino:
When Rhino tries to hit you, there will be a flash above Spider-Man's head. Press X
when this happens. When Rhino stops spinning, he will be dizzy. Punch him until he
recovers, then he will charge at you. Jump over him. Do not punch or web him. If
you web him you will get hurt. If you punch him it will not have any affect because
there is metal around his body.

When fighting Rhino, a flash appears above Spider-Man's head. Dodge his attacks
and when he is dizzy, turn on the spider senses and hit him. When he recovers,
dodge his attacks and repeat the process.

After you defeat Rhino (when Spider-Man hangs him upside down from the
building), you can jump up and attack him to hear him say "That's not fair!!," along
with a few more remarks.

Defeating Bosses:
When facing the Rhino or other Bosses, press Up to make everything slow down
except yourself. This move also allows you to punch and hit much more effectively.

Following Black Cat:
In the missions where you have to follow Black Cat, try not to swing from building
to building because you will not be very accurate and fall too far behind. Instead,
try flinging yourself from building to building. To do this, hold the Jump and when it
is fully charged, also hold Turbo. Then, still holding Jump + Turbo, run to the edge
of the building and release Jump, but continue to hold Turbo. This will fling Spider-
Man farther than just jumping, and is much more accurate than swinging. Also, if
you are just about to land on a building, but are slightly short of making it to the
top, try using the zip line when you can still see the top of the building. Note: You
must buy the zip line first. It should attach to the top and zip you over.

Saving the reporters from Mysterio:
When you start the level, you are on the top of the Daily Bugle. Charge your jump
and sprint towards the destination marker and begin swinging. When Spider-Man
says "The conference is starting, I'm going to be late", you should be near a black
building with green lights behind it. The green lights are the conference hall. Sprint
through the center of this building and start swinging to the right. The entrance is
on the right hand side. Sprint into the building and directly to the stairs. Sprint up
the right-hand side to the top floor and in the second door on your left. Note:
Jumping up floors saves a few seconds, but do not wait to charge your jump.
When you enter the room, there will be an intermission sequence of Spiderman
meeting Mysterio, and two reporters hanging from the balconies. Save the one on
the right first, since he is closest to falling. When you pull him to you by pressing
Y, charge your jump and sprint towards the balcony that you came in on. When
you reach the edge of the balcony, release Jump. The jump alone will not get you
there. When you start to fall, cast a web and swing onto the balcony. Press Y to
put the reporter down. Repeat this for the reporter on the left. When you have
safely rescued the two falling reporters, go back to the balcony on the right. There
should be another reporter on that balcony. Repeat the steps for saving the falling
reporters. Swing down to the stage and fight off some of Mysterio's alien flyers
Note: Your web attacks will not have any effect on the flyers, however your
normal attacks will. Grab one of the reporters and charge a jump. When your
jump is fully charged, jump straight up. When at your full height, cast a web and
wait for it to stop swinging. Repeat this until at maximum height. Start swinging
towards one of the two balconies that the reporters were on. If you are not high
enough, charge a jump and release. Repeat this for the other two reporters, then
finish of the flyers. An intermission sequence will start, and you will have
completed the level.

Reaching Liberty and Ellis Islands:
The only way to get to Liberty Island and/or Ellis Island is to hitch a ride on the
patrolling helicopters that surround the islands. To do this, stand on the edge of
the Manhattan island where you can see the Statue Of Liberty and the other island
(Ellis Island). Then, look up and watch for helicopters. They are much easier to
spot in the daylight hours, and may only appear during this time. Then, charge-
jump and web-sling to attach to one. Wait for it to get close to the island and/or
the other helicopter. You will know when to make the jump for the islands.

When you must get to Liberty Island, keeping swinging to the island until you see
eight little red dots. Then, drop into the water and you will float all the way over to
the island.

Mysterio's Apartment: Exiting Wall Of Mirrors:
Go up to a mirror and punch it three times as the clone is coming out. Then, beat
the clone up. Using a Web Ball works well. Be very careful to only approach one
mirror at a time, as the Spider-Man clones that appear are very difficult to defeat
if there are too many. Repeat this until you find the door that you can use to exit.

Farther web swings:
When you are swinging, hold L + A. Release when you are about to get make
another web shot come out. This will make you go farther.

Faster wall running:
When running up a wall and are about to fall, quickly press A and hold X. You will
go faster for a moment. Keep doing this until you get up the wall.

Continue beating:
After defeating a criminal after a crime, you can keep beating on him until you
leave.

Complete Story Mode:
The code is Treyarch backwards which is HCRAYERT. It gets your 40% ahead,
starts you off with 200,000 hero points and also a few upgrades.

Movie Theatre:
After Doc Ock is defeated and the credits finish rolling, Chapter 16 starts and the
Movie Theatre can now be bought at the Upgrade Store. The Movie Theatre
upgrade costs 1,000 Hero Points. After you purchase it, swing over to the movie
theatre and activate the Change icon to choose from Activision Logo, Treyarch
Logo, the Credits, and 3 demo videos.

Fight Arena:
After Doc Ock is defeated and the credits finish rolling, Chapter 16 starts and the
Fight Arena can now be bought at the Upgrade Store. The Fight Arena upgrade
costs 5,000 Hero Points. After you purchase it, swing over to the Shocker
Warehouse near the Lower East Side. Enter the warehouse through the large bay
doors. Go to the main room where the first battle with Shocker took place. Access
the marker to start the fight. At first, only "Timed Rounds" is available, but playing
it to Round 3 unlocks the Endurance Rounds option. Completing Round 3 unlocks
the Boss Rounds option. The Boss Rounds includes the various villains from the
game with thugs.

Swing Speed 8 Level Upgrade:
After completing Chapter 16, Chapter 17 starts and unlocks the Swing Speed Level
8 upgrade at the Upgrade Store. The Swing Speed Level 8 upgrade costs 50,000
Hero Points. Using it earns the Speed Freak award.

Wallsprint Level 2 Upgrade:
Get all 150 Skyscraper Tokens.

Defeating Doc Ock:
When you fight Doc Oc for the last time, save up your Spidey Sense energy. When
it gets too full or half-way, let him get close and active it. This will help you defeat
him without losing health. Note: If you can get good hits on him when three of his
four arms are down, you will take little damage if you are careful.

When facing Doc Ock in the final battle, stand your ground in a corner and let him
approach you. When he arrives, beware of his tentacles. Dodge them one by one
pressing X when Spider- Man's head flashes, then respond to each dodge by
pressing Y and shooting a web at the Doc's tentacles to bind them to the wall or
the ground. When all four tentacles are bound to either the ground or the wall, run
towards the Doc by holding L then pressing B, performing an uppercut which sends
the Doc in the air. Then, hold and release A and continue to press B rapidly. When
the Doc falls to the ground, continue to perform combos to him by pressing B, but
beware of his tentacles. Doc Ock will use them to throw you repeatedly. Web out
of there after one combo and move to another corner and repeat the process until
the Doc is defeated.

An easy way to defeat Doc Ock at either on the train or in his laboratory is to use
your Spider reflexes. By doing this, you will slow down time and can counter his
tentacles much easier. When you run out of juice in your Hero Meter, swing around
the area performing tricks to get the meter refilled. Then, go after Doc Ock once
again.

When fighting on the train with Doc Ock, go into Spider Sense mode to make it
easier. You only have to face two of his tentacles, but if he gets you, he will see
more.

The best way to defeat Doc Ock is to swing and use the kicking ability. If you do
not have this ability, you can always buy it at the Spidey Store. This is very
effective and is safe because Doc Ock cannot hit you while you are swinging in the
air.

Defeating Shocker:
To defeat Shocker the second time that you fight him, climb up the wall directly
across from Black Cat and press the switch. The force field will deactivate. Then,
charge towards Shocker. Stay away from the middle, as Shocker will stay on the
sides. Uppercut him into the air. Jump up and do an air combo. He will fall down.
Charge him again and do the same thing. This time he will start to charge for a
blast. Run away and do charged jump as far from him as possible. The force field
will turn on again. Repeat the strategy from beginning. When Shocker loses about
half of his life, Black Cat will shut down the force field for good.

Saving Aunt May from Doc Ock:
First, fail the mission by losing Ock. Then when you restart the mission next to the
helicopter, Web Swing and try to attach a Web Swing to the helicopter.

Destroying Orbs at the Statue Of Liberty:
First, attach to one of Mysterio's "UFOs" and it will fly you high up. Jump off and
Websling around until you are close enough to an Orb to Webzip toward it. Once
there, you will remain floating. Just use a simple punch attack to destroy it.

First Encounter: Saving Doc Ock:
First, wait until the field goes inward then attack the computer. Quickly get back to
dodge the field coming towards you. Do not forget to use your Spider Sense to
avoid the bolts. Then, charge your jump until it is full, sprint with L, and quickly
jump through the opening to the other computer and destroy it. Then, watch for
the new pattern in the movement of the field. When the field is going inward,
Charge Jump through the opening again. Repeat this until you successfully destroy
all of the computers.

Arcade mini-games:
There are four mini-games at the Arcade: Dodge Hall, Directional Attack, Web
Attack, Air Combo. Enter the Arcade, then go to the back of the room. Press B to
activate the marker to start the Dodge Hall mini-game. Complete round 3 to
unlock the Directional Attack mini-game (which is more of a tutorial). In the
Directional Attack mini-game, follow it as instructed to unlock the Web Attack mini-
game. This is also basically just a tutorial. In the Web Attack mini-game, follow it
as instructed to unlock the Air Combo mini-game.

Reaching the arcade:
Go to Han's Pizzeria (the pizza icon on the map). Stand facing the front door and
the neon sign (so that you see Spider-Man's back). Turn to your left and go down
the street past the blue star icon for Race 95 and continue pst the first intersection.
Go to the second intersection at the end of the grassy area (across the street is
the blue star icon for Race 96). Stay on the side with the grassy area, and turn
left. Go down the sidewalk with the grassy area on your left until you reach the T-
shaped intersection. Cross the street and continue going straight, past the
white/gray awnings. On your left side is an alley. In that alley is a storefront with
green-trimmed windows. Go into this alley and you will reach the entrance to the
Arcade. Above the Arcade door is a sign depicting an old Atari-style controller.
Note: The Arcade is a location used at the very beginning of the game during the
tutorial narrated by Bruce Campbell.

Getting upgrades:
When you are in need of more moves, fly around the city and look for buildings
with a web-like top on them. Sometimes the buildings will be very small and are
white, which may make the web almost invisible. There are also different color
webs, which will make the web more visible on your map in the lower right side of
the screen. Inside of one of those stores, you will see a gold spinning decal which
you should "open up". This will bring you to the upgrade screen, where you can
spend your Hero Points to get other attacks and much more.

Vulture Lair:
When you reach a hole in the netting you will reach a open space. Advance Web it.

Easy Skyscraper Tokens:
Go to the map of the city and look very closely at the buildings. You will see little
gold dots on top of the buildings. They represent the token locations.

Free fall:
In order to free fall you must first be on top of a building. Just run or walk off and
you should form a diving position. If you were high enough, the game should
shake and you can see the speed. You can do this with the construction worker
that you were supposed to "save" from falling off of the building, but when you
land you will just roll and the construction worker will not be affected. Note:
Sometime when you free fall you will lose health if you hit the ground head on.

Avoiding bad cop aim:
When the cops need your help and are being fired at, they will fire at you instead
of the bad guys. Do more Spider Sense mode to dodge.

Getting better moves and awards faster:
Always do a lot of crime fighting while not fighting Bosses in order to be able to
buy all of the moves after each chapter. By doing this, you can do a variety of
moves against Bosses and other enemies.

Hang a thug on a streetlight:
If you are in a street fight and need to hang up thugs for a little while, press B(2),
Y, X at a thug . This will hang him up onto a lamp post. You have to make sure
that you are near a lamppost in the first place.

First, get your opponent webbed up very well. Then, get your opponent into a
grapple (for example, Y + B). Once this has been done, move the D-pad or Analog-
stick Left to Right while holding Y. Doing this causes Spider-Man to toss his
opponent back and forth over his head into the ground or another nearby object.
After you feel you have beaten them a decent amount, press B. Do not let your
opponent go free from Spider-Man's grapple hold. Doing this causes Spider-Man to
jump up and tie them up to an object. Note: This trick will only work if you are
near a lamppost, traffic light, etc.

Human punching bag:
Tie a enemy to a lamp post using the Web Hanger move. You can then just beat
them up until you get tired of doing so.

Spider-Man: The Movie references:
Certain building can be referenced to the first Spider-Man. For example, the
skyscraper where you have the final fight with the Vulture in the first game can
also be found in the second game. The bridge where you fought the Green Goblin
can also be found in the game, but you cannot pass about halfway on it to the next
city. Also, the bridge that the Green Goblin tries to blow-up and you must save is
also in this game.

Twin Towers location:
The very accurately New York City. It is actually possible to find the lights pointed
to the sky that replaced the Twin Towers. It is located on the southwestern side of
the city near the coast. It will be found in a big space on the map, and its a lot
easier to see at night when the lights are on.

Evidence of Vulture Fight:
Go to the Chrysler building (the other huge sky scraper near the empire state
building), up far enough to where there are green pyramids on 4 corners of the
building, and go around the building. You should find green feathers on the
building, referring to the first game when you fought Vulture there.

Last Speed Upgrade:
To get the 8th speed upgrade you must get up to the 16th chapter and defeat it.
When the new chapter starts get 50,000 hero points and go to the shop. Swing
upgrade 8 should be there unless you haven't upgraded it before.

Defeating Calypso:
This is only applicable if you have already purchased the Fight Arena and unlocked
the Boss Battle mode. Calypso is, perhaps one of the most annoying bosses Ever,
and defeating her is not much more than a chore. The best strategy is to chase
after her if desired, but you will find she teleports away soon after you hit her, or
before the first hit. The trick is to find the magic staff that is randomly located
throughout the arena, and punch it so that it stops gyrating. Once you see that it is
standing still, race over to Calypso. You will noticed that she is tired and cannot
move. Take as many hits on her as possible until she regains her strength and
teleports away.

Fill Style meter faster:
Using the "Spider Reflexes" ability drains your Style meter (the blue bar). You can
refill the Style meter by performing the Air Tricks combos, but they will only add a
little bit to the blue bar each time. To fill the Style meter faster, avoid hitting
buildings while you are swinging around and doing the Air Tricks. The more Air
Tricks you string together without bumping into buildings, the faster your meter
will be refilled. When you bump into a building while swinging, it stops the Style
meter from being refilled and you have to start another string of Air Tricks. If you
are going too fast and cannot avoid slamming into a building, try going into a Wall
Sprint just as you make contact with the wall, then leap off the wall into a swing. If
done correctly, you will not break your Air Tricks combo.

Defeat Dr.Octopus (The easy way!):
In the final battle after you have hit all the machine switches, Dr.Octopus's shield
will disappear and this is Spider-man's chance to take him out. To defeat
Dr.Octopus requires you to let him chase you, if you chase him, he'll easily grab
you and do dramatic damage. So when your web bar is between 3/4 full and full,
wait on 1 of the 4 platforms (for example the one that Mary Jane is on.) and let
him come to you. When he reaches the platform your on, switch the spidey sense
on (up on the D-Pad.) and dodge his first attack, then hold the L button down and
run at him still in spidey sense mode and use the uppercut combat skill. This
should send him flying into the air and back down on the floor, quickly charge up a
jump and web swing away, and then turn the spidey sense off. Using the spidey
sense mode will have decreased your web bar, so to refill it just keep swinging
about in mid-air. This should help it regenerate, but when your web swinging try
not to collide with any posts or walls, this will stop the regeneration process until
you start swinging again! Repeat this process until he gives up completing the
game (unofficially).

Painful Cars:
This glitch is actually very easy to do. Firstly, webswing or wallcrawl or whatever it
is that you do, just get to the top of a really tall building. Next, wait for one of the
petty crimes where someone is going to fast and says stuff like "OUT OF MY WAY
YA' MORON". Jump from the top of the building and onto the car with the crazy
driver inside. Beat up that car you usually do, but instead of flying up and getting
your health. He jumps up, does a backflip, and lands on the car again, bouncing
like a ball. It'll be like you still hit the ground, even though you didn't.

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