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Resident Evil: Code Veronica X
Note: This game is also titled Biohazard: Code Veronica Complete.
Battle mode:
Successfully complete the game on any difficulty setting with any ranking.
Then, battle mode will automatically be saved to the memory card and selectable
at the main menu.
First person view option in battle mode:
Successfully complete the game on the easy or normal difficulty settings with
any ranking to enable an option to play battle mode in first person view.
Play as Steve Burnside in battle mode:
Get the Gold Lugers from the basement office in Disc 2. The correct combination
is red, green, blue, and brown. You can also unlock Steve Burnside by
performing well with the original Chris in battle mode.
Play as Albert Wesker in battle mode:
Perform well with Chris in battle mode.
Play as alternate Claire in battle mode:
Perform well with the original Claire in battle mode.
Linear launcher in battle mode:
Get an "A" ranking with Chris, Steve Burnside, Albert Wesker and both versions
of Claire in battle mode to unlock the linear launcher. It will appear in your
inventory during the next battle mode game.
Rocket launcher:
Get an "A" ranking in the normal game by completing it without saving, no first
aid sprays, and no retries. Additionally, save Steve from the Luger quickly,
give the Medicine to Rodrigo, and complete the game with a time less than 4:30.
The rocket launcher will appear in the first item box in the next new game.
Game Shark Codez:
Master Code (Must Be On)
EC8533D0 1445D97C
Infinite Health
4CD6A924 1456E745
Infinite Items/Ammo Slot 1 Claire
3CD6B4A0 1456E70B
Infinite Items/Ammo Slot 2 Claire
3CD6B4A4 1456E70B
Infinite Items/Ammo Slot 3 Claire
3CD6B4A8 1456E70B
Infinite Items/Ammo Slot 4 Claire
3CD6B4AC 1456E70B
Infinite Items/Ammo Slot 5 Claire
3CD6B4B0 1456E70B
Infinite Items/Ammo Slot 6 Claire
3CD6B4B4 1456E70B
Infinite Items/Ammo Slot 7 Claire
3CD6B4B8 1456E70B
Infinite Items/Ammo Slot 8 Claire
3CD6B4BC 1456E70B
Custom Handgun Always in Crate
1CD6B7AC 144CE70B
Shotgun Always in Crate
1CD6B7A4 145AE70B
Submachine Gun Always in Crate
1CD6B7CC 1434E70B
Magnum Always in Crate
1CD6B7C4 1436E70B
Assault Rifle Always in Crate
1CD6B79C 1454E70B
Grenade Launcher Always in Crate
1CD6B7A8 1458E70B
Sniper Rifle Always in Crate
1CD6B7A0 1453E70B
Rocket Launcher Always in Crate
1CD6B798 1455E70B
Linear Launcher Always in Crate
1CD6B7B0 144BE70B
Easy kills with Wesker in Battle Mode!:
An easy way to kill your enemies in Battle Mode with Albert Wesker is to equip
your knife, then aim towards the legs, if you get a full swipe they will fall to the
floor instantly leaving them crawling, if you only clip them with a swipe you will
have to wait until they are closer.
Boss: Albinoid:
This little pesky critter is a tough enemy, though you don't get hit by the albinoid
the electrical shocks do that for it. The albinoid is protecting the Eagle Plate that
holds the Halberd, equip your shotgun and walk to the far right, auto-aim at the
albinoid and blast it until it cannot be blasted any further, you may need to reload
a few times. Once the albinoid is dead walk over to the Eagle Plate and pick it up.
Open up your menu and combine the Eagle Plate with the Clement Mixture E to
create the Halberd!
Fixing the Oil Meter's !:
When you arrive at the Aiport Bridge with Chris pull the lever for the Bridge and a
message ill come and say one of the oil meters has failed. Carry on over the
bridge and into the Bridge Engine Room, look to your left and you should see 4
Meters, 1 of which is broken, you must fill 10 meters using a 5 meter and a 3
meter. Do your maths this can't be done.
Hit the 3 button twice, which equals 6, then hit the 5 which then adds up to 11, but
because what we need to fill is a 10 and we have 11, the 5 meter will now become
a 1, so now all we have to do is hit the 3 meter, 3 times which equals 9, then hit
the 1 which equals 10. Now the Bridge will be up and running so you can operate
the bridge fully !
Scare Away Bats:
If ever you come across bats (first encounter in the palace) just equip the lighter
as you did at the beginning of the game, and the bats won't attack you.
Get Magnum:
To get the magnum, keep the fire extinguisher after you use it in disc 1. Store it in
Claire's box. When you get to the middle - end of disc 2, you will get some foam
for the extinguisher. Soon after, you will come upon a fire. Put it out and theres
the magnum.
Extra Movemnet in Battle Game:
A few of the people in battle mode have extra moves they can do. 1. Clair gets
cold when you go through ice areas. 2. Wesker looks inside the torso with no eye
3. Steve get unhappy after not having change for a soda. 4. Once the locker room
is clear chris will groom him self at the sink.
Play as Hunk in Battle Mode:
To play as the legendary Hunk from Resident Evil 2, simply play through the game
snagging all the files and beating the game in less than 3 and a half hours.
Throw Zombies Off The Bridge:
When going across the bridge for the first time heading to the palace there are two
zombies (not bandersnatchers). Get as close to the edge as possible and still leave
room for a zombie to grab Claire's neck from behind her. Keep pushing buttons
and he should fall off.
Get Special Journal:
Go to the slot machine in the palace each time through the Battle Game (with the
same character). Usually, on the third try, a special journal will be there. It
belongs to someone named D.I.J. Who could that be?
Self-destruct code:
Enter "Veronica" as a code when playing as Chris on Disc 2 when you have to
open all doors and elevators to save Claire with 5:00 minutes to evacuate.
Find a magnum for Wesker:
Locate the casino room where everyone got a first aid from the slot machine.
Wesker will hit it and the bottom will open and reveal a magnum instead of a first
aid spray. Note: Although it only has six shots, it will only take five to kill Alexia
type 1.
Hidden item crate on airplane:
There is an item crate in the cockpit of the airplane, beside and to the right of the
cargo bay door. This makes it easier to prepare before entering the cargo bay.
Extra First Aid Spray:
When the model of the training facility uncovers the secret passageway, go to the
cabinet. Use the lock pick to open it and get a First Aid Spray.
Extra Ink Ribbons:
While in the Private Residence, before go on the stairs is a room to the left. There
is a Bandersnatch inside. There is also BOW gun ammunition on the mantle and
handgun bullets near the door. Go to the door of that room then go all the way
around it to find some Ink Ribbons.
Grenade launcher:
Before you go up to the Residential House on the Hill, take the ladder in the area
outside in the "Training Facility" where Alfred ambushed you with the sniper rifle. It
will lead you back to where you played as Steve. You can get a grenade launcher
and ammo, but you need the Blue Card Key.
Extra BOW gun ammunition:
Behind were you obtained the grenade launcher is a door. Equip your grenade
launcher before going in, as there are two Bandersnatchs. Also in here are some
BOW gun arrows, near where you killed the first one.
Extra Acid rounds:
In the room were you get the grenade launcher, near the rack is a door. This is
the room where Chris enhances his pistol. Inside a cabinet are some Acid rounds.
You need the lock pick to open it.
Extra handgun bullets:
In the Military Training Facility, go to the copy room. Near the back door where the
sink is located is a drawer locked by a simple lock. Use the lock pick to open it.
Inside is a box of handgun bullets.
Defeating the first stage of Alexia:
When Alexia is in her transformation and going to kill Claire with one hit, shoot an
arrow to save ammunition for the other weapons.
Defeating the second stage of Alexia:
Walk right up to her and shoot six normal grenade rounds directly at her face. She
will change to her third form.
Rescue Rodrigo:
Do not just run from the worm and let it eat Rodrigo. Use about one or two full
clips to drop the Worm. Although Rodrigo will still die, he will give you the lighter,
which will help you get some items.
Finding Rodrigo in battle mode:
Start a battle mode game with any character. When you encounter the hunters for
the first time in the room with the lift, look through the crates blocking the lift to
find Rodrigo .He will just be standing there with his mouth hanging open.
Rescue Steve From Gold Luger room:
When you hear Steve scream for help when you try to leave, go back to the
projection/model room. On the panel with the ship, plane, magnum, pistol, and an
ant select both the magnum and pistol.
Escaping secret room with Golden Rugers:
When you try to take the Golden Rugers in the hidden room behind the shelf,
extreme heat will begin to fill the room. Your health will diminish very slowly, but
the door will seal. The only way out is to simply place the Rugers back in the slot.
Extra BOW gas rounds in battle mode:
During you fourth time as alternate Claire in battle mode, look in the slot machine
for BOW gas rounds. It takes about five to kill the Boss.
MP100s in battle mode:
When playing as Chris in battle mode, go to the casino room. Go to the slot
machine. Instead of the First Aid Spray, you may get a MP100S randomly.
In battle mode, go to the casino. Go to the slot machine and MP-100s should be
there. This may take awhile. Save and do not use them until you get to the gulp
worm Boss. Use the MP-100s to take him down faster than the sub-machine guns.
Sub Machine Guns in battle mode:
When playing as Claire in in battle mode, go to the casino room. Open the slot
machine to find some Sub Machine Guns. Note: It may take awhile to get them.
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