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Madden NFL 2005
Cheerleader And Pump Up Crowd Cards:
Successfully complete the 'Game Situation' challenges in mini-camp mode. The
Cheerleader or Pump Up Crowd Cards for the team used will be unlocked.
Freeze Ball:
During your pat try, aim your kick as high as you can with full power. You will see
the ball freeze and continue to spin above the mesh behind the FG.
Extra Push In Tackles:
When you are a defender about to give a head-on-collision to the runner, press
the Right Analog-stick Down to give extra push in your tackles, increasing the
chance of a fumble.
Special Card Unlocks:
In addition to the normal way to unlock a card, some cards require a specific task
to be completed.
Card 2: Earn a Gold in the All-Madden Chase and Tackle drill.
Card 30: Earn a Gold in the All-Madden Coffin Corner drill.
Card 38: Earn a Gold in the All-Madden Ground Attack drill.
Card 42: Earn a Gold in the All-Madden Precision Passing drill.
Card 52: Earn a Gold in the All-Madden Swat Ball drill.
Card 99: Earn a Gold in the All-Madden Trench Fight drill.
Card 104: Earn a Gold in the All-Madden Clutch Kicking drill.
Card 147: Earn a Gold in the All-Madden Pocket Presence drill.
Card 195: Earn a Gold in the Ground Attack drill.
Card 197: Earn a Gold in the Clutch Kicking drill.
Card 199: Earn a Gold in the Swat Ball drill.
Card 208: Earn a Gold in the Pocket Presence drill.
Card 209: Earn a Gold in the Trench Fight drill.
Card 210: Earn a Gold in the Precision Passing drill.
Card 211: Earn a Gold in the Coffin Corner drill.
Madden Cards And Game Cheats:
Get a gold rank in any event on the All Pro, Pro and Rookie levels in mini-camp
mode.
Easy tackles:
You can get numerous easy tackles with your MLB by using him during your
kickoffs. Go to coaching strategies and find "Kickoff". Assign the third player from
the left to be your MLB. Assign the first two players on the left as very slow CBs or
FSs. When you kick off, kick the ball to the left side where your MLB is assigned. If
you do not kick it too deeply, your MLB will be the first one downfield and will go
unblocked into the return man. Note: If you have the roster space and some
money, create a CB and FS and make all of their attributes zeros. You should have
no trouble signing them to a contract. You can then use them on your kickoff
squad and they will almost never make it downfield. With this trick, in addition to
the tackles your MLB gets during the game, he will get one for every kickoff as
well.
Sign any player to low salary contract:
This trick will allow you to sign any player, no matter how big their default salary
is, to a three year low-salary contract. You must do this before starting a
franchise. First, edit the player's attributes from whatever they are currently down
so that their overall rating is exactly 75. Depending on the position, you should be
able to achieve this by simply lowering one or sometimes two of their attributes.
Make sure to make a note what the original rating was so you can store the value
later. Once all players you are editing are at an overall rating of 75, release the
players to free agency. After releasing each player (you may have to sign
some "no-name" players to your roster to maintain roster requirements, but you
can release those temporary players later), back out of the roster management
screen to the main menu. Choose the option to "Continue without saving" (this
may not be necessary). Reenter the roster management screen and select "Free
Agents." Go to whichever team you want to sign the players to and start looking
for your players. You should notice that their new requested salaries and contract
lengths will be for three years at a very low salary (depending on the position).
Once you have signed all of your players back (and released the temporary
players), go back to editing the players and return them to the original ratings.
Note: According to the manual, your players will become upset if they feel they
are being underpaid for how good they are performing -- you will more than likely
have to re-sign some contracts throughout the year, but with the cap room you will
save.
Getting good players:
In order to get a team that will last three to four years of dominance, must start
with a team with lots of long contracts in place (for example, the Lions). They have
four or six, six and seven year contracts on the good rookies. Trade for other
players with long contracts. The first person you need to trade is the tight end that
makes $12 million a year. Kellen Winslow from the Browns makes a good
replacement. Make sure to not build too good of a roster, as your players have
personalities and will get upset if they do not start, get the ball, etc. However, a
decent roll playing team with outstanding players at these positions will take it
every time. QB, HB, WR, or a second WR will not hurt. With DE/DT OLB/MLB CB
SS/FS, 80-85 on every other player is more than sufficient. Also, if you trade
these players from the rosters before your franchise, you can then edit them to
make them better. However, be careful not to go too high on all of them, as they
will all want more money and cause major backroom problems.
Fight Night 2004 reference:
A song from Fight Night 2004 can be heard in a stadium.
Increased Attendance In Franchise Mode:
Before playing a home game, enter the 'Owner's' menu and set your 'Advertising'
as high as possible. After you play your game, return to the 'Owner's' menu and
set 'Advertising' to zero, then simulate the rest of the games for that week. You
will not be charged for the advertising, but your attendance will be higher. Do this
before every home game to keep your attendance high without paying extra.
Faster Player Improvement:
Before playing under the All-Pro or All-Madden difficulty settings, play your
franchise under the Rookie or Pro levels so you can increase stats for your players
easily. This will give them more attribute upgrades throughout the season. The
more yards your receivers or running backs get, the more points their ratings will
increase.
Gold Cheat Cards:
Lame Duck - Opponent will throw lob passes - D57R5S
Da Bomb - Unlimited pass range - B61A8M
Da Boot - Unlimited field goal range - I76X3T
Super Dive - Diving distance increases by 75% for game - D59K3Y
Human Plow - Break tackle increases by 75% for game - L96J7P
3rd Down - Opponent will only get 3 downs to get a 1st - Z28X8K
5th Down - Get 5 downs to get a 1st - P66C4L
Tight Fit - Opponents uprights will be narrow - V34L6D
Extra Credit - Awards points for interceptions and sacks - M89S8G
Unforced Errors - Opponent will fumble ball when he jukes - L48G1E
First and Five - 1st down yards to go will be set to 5 - O72E9B
First and Fifteen - Requires that your opponent get 15 yards to get a 1st down -
V65J8P
Mistake Free - Can't fumble or throw interceptions - X78P9Z
Fumbilitis - Opponents fumbles will increase by 75% for game - R14B8Z
Bingo! - Your defensive interceptions will increase by 75% for game - J33I8F
Mr - Mobility - Your QB can't get sacked - Y59R8R
Secret Team Codes:
Select My Madden from the Main Menu, select Madden Cards, then select Madden
Codes and enter the following:
Team - Code
'93 Bills team - Y66K3O
'92 Cowboys team - I44A1O
'91 Lions team - I89F4I
'90 Eagles team - G95F2Q
'88 49ers team - F77R8H
'86 Giants team - K44F2Y
'85 Bears team - F92M8M
'84 Dolphins team - X23Z8H
'83 Raiders team - D23T8S
'82 Redskins team - F56D6V
'81 Chargers team - Y27N9A
'80 Raiders team - K71K4E
'78 Dolphins team - G97U5X
'77 Broncos team - O18T2A
'76 Raiders team - P96Q8M
'74 Steelers team - R12D9B
'58 Colts team - P74X8J
'66 Packers team - G49P7W
'68 Jets team - C24W2A
'70 Browns team - G12N1I
'72 Dolphins team - R79W6W
Easy pass:
Go to the "I Formation" and select "Slants" as a route. The key receiver
is "Square". Wait one or two seconds then throw to the key receiver, who will
catch the ball every time.
Choose any pass play and select "Hot Route". Select your best receiver and press
Left Analog-stick Up. Run towards his side (behind the line of scrimmage) and tap
Left Analog-stick Up while you tap the receiver's button. This works about 90% of
the time.
Fantasy draft:
The following players are selected in the rounds after their name. Therefore, you
can draft them in the previous round if you have a good draft pick. For example,
pick #6 to 10.
Roy Williams(FS): 7
Tony Gonzalez: 12
Deangelo Hall: 13
Ed Reed: 8
Larry Fitzgerald: 10
D. Akers: 21
Shane Lechler: 23
Rashaun Woods: 31
Jim Kleinsasser: 20
Clinton Portis: 2
Brian Urlacher: 2
Steven Jackson: 27
Roy Williams(WR): 8
Lee Evans: 15
Dante Hall: 15
Reggie Williams: 16
Justin Smith: 5
Julius Peppers: 3
For example, if Brian Urlacher is drated in the second round, you must draft him in
the first. If Dante Hall is drafted in the fifteenth round, you must draft him in the
fourteenth round. Note: These players are always drafted in the round given;
choose wisely.
More effective running game:
First, make a tight end. His name, college, etc. is your choice. When you edit his
appearance, make him 6'8", and 275 to 300 lbs. Then, make him have a muscular
bulid in his body and arms. If you set his attributes ti above average or better
(overall between 84 to 99), when you run a play that involves running towards the
side the tight end is set, he will open holes and lanes that will enable you to gain 6
to 7 yards a carry.
Shifty jukes when running the ball:
To have a higher chance of breaking tackles when running, press the Juke buttons
according to which side you want to run to.
Money play:
The hook routes are the most successful plays to complete in in the game.
Deleting usernames:
Note: This trick requires Madden NFL 2004. Log on to Madden NFL 2004's online
mode. Get on your account. Then, go to the selected username and press Circle.
Log off and start Madden NFL 2005. Get on the Madden NFL 2005 online mode
create a name.
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