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Prince of Persia: The Sands of Time
Level passwords:
Level - Password
2 KIEJSC
3 VNNNPC
4 IYVPTC
5 RWSWWC
6 GONWUC
7 DEFNUC
8 SVZMSC
9 DBJRPC
10 MZFYSC
11 BRAYQC
12 UUGTPC
Jafar battle LRARUC
Classic Prince Of Persia mini-game:
Successfully complete the game to unlock the classic Prince Of Persia game in
the "Extras" menu.
Classic Prince Of Persia 2 mini-game:
After getting the second sword that can break walls (approximately one third of
the way through the game after the "Above the Bath's" area), you will reach a
large location where you must pass through a door with Farah and activate a lever
to open another door to a hallway filled with scarabs. There are three positions to
this switch (open door into room, open door to hallway with scarabs, and open
secret door to the classic Prince Of Persia 2). The switch is located at the end of
the room, near the save point and near a large piece of rubble. There is a wall
opposite to that lever that appears to be unbreakable, and does not look like other
wall areas that can be manipulated. When you hit this secret area on the wall, it
will not spark as expected. After setting the switch to unlock the door to the mini-
game, keep hitting the non-sparking section of wall until it breaks. A message will
appear to state that the classic Prince Of Persia 2 has now been unlocked.
3D Prince Of Persia level:
Start a new game and stay on the balcony. Click and hold the Left Analog-stick,
then quickly press A, X, Y, B, Y, A, X, B. You will then enter the first level of the
original Prince Of Persia, redone in 3D. Note: There is no end to the level. Once
you get your sword and see a picture of the developers, that is all there is. Do not
think that you are stuck; they just did not have time to finish it.
Daybreak: Avoid battles:
When the Prince and Farah attempt to cross the drawbridge you have lowered,
many sand creatures will appear to battle you. Just run past them on the left and
into the open doorway with the switch inside. They will not follow, and you wll not
have to fight them.
Defense system puzzle:
When entering the room with the defense system in it, follow these steps to
complete the puzzle.
Step on the glowing "full moon" panel to retrieve the first axle.
Approach the levers on the middle of the platform, and turn it on these steps:
right, up, left three times, and up two times. Step on the glowing New Moon to
retrieve it.
Next, turn the levers up, right two times, and up two times. Then, step on the half
moon panel to gain the third axle.
A "quarter moon" insignia marks the last axle. Turn the levers right and down.
Step on the quarter moon to receive the last axle.
To bring the entire platform up, move the levers up, left and up.
Tomb doors puzzle #1:
Near the end of the game, you are in a tomb with infinite doors. You have to find
the correct series of doors to progress. Go to the landscape view. Always start at
the door with the face above it and go clockwise. The order is:
1. Fourth door from the entrance
2. Seventh door from the entrance
3. Third door from the entrance
After you have successfully done this you will be taken to the second level of this
room. It is almost the same, just with more doors. The order is:
1. Fourth door from the entrance
2. Ninth door from the entrance
3. Fifth door from the entrance
An intermission sequence will then follow.
Tomb doors puzzle #2:
In the circular room you find in the tomb, there are doors that you must enter in
the correct order, or be teleported back to the start. One way to make sure you go
through the correct door is to listen carefully. When you are in front of the next
door that you need to enter, you will hear the sound of trickling water. This
indicates that you are standing in front of the correct door. Repeat this until you
have solved the maze.
Tomb doors puzzle #3:
When you are almost at the end of the game, you will be trapped in a room with a
lot of doors. Every time you go in one, you end up back where you started. An
easy way to find the correct doors is to run by the doors until you hear a splash of
water. As soon as you do, stop and go into the door. Repeat this three more times
and you will be at the second set of doors. Do the same thing four times and you
will pass the level.
Underground Reservoir: Swinging on ropes:
When you are swinging on the ropes (by holding R) and you are at the end of a
swing and close to the object that you want to swing to, press A, then release R.
When you hit the rope, press A. Note: You should make it most of the time.
Defeating sand monsters:
Do a vault on any sand monster (or rebound over their head). Press Retrieve then
Attack to destroy it.
Defeating the Vizier:
Once you have about 98% of the game completed and are prepared to have a
showdown with the evil Vizier, the best way to kill him is with counter strikes.
Defend against the clone with R. Unlike his underlings, he cannot figure out a way
past your sword. As soon as he strikes at you, press X to counter with your sword.
You can also use your dagger, but it is much less effective due to the fact you
cannot freeze him. If desired, you can hit him by jumping over and slicing with
your sword, but this may not work and is slower.
Easy fights tip #1:
Use the dagger to stab the enemy so that he becomes frozen. Then, hit him once
with your sword so that he floats in the air. When he lands, he will be lying on the
ground. Stab him with the dagger to take his sand.
Easy fights tip #2:
The quickest way to knock down an enemy is to vault over him, by pressing
Towards + A, then striking with your sword. However, more powerful monsters
block this move. All monsters throughout the game are either red or blue in color.
All the red monsters can be vaulted over. The blue ones block and strike back.
During a battle, quickly dispatch all the red monsters first by vaulting, striking, and
retrieving. Then finish off the blue ones by either blocking until they strike, then
counter-attacking (they will be off-guard), or by freezing them with a dagger stab,
then slicing with your sword. This method will get you through battles quickly and
more efficiently, while still allowing the retrieval of a decent amount of sand.
Repeatedly drink:
Hold R when drinking from a fountain or pond and you you will drink repeatedly.
Farah's attitude:
When near Princess Farah, switch to first person view and look at her for a long
time. At the beginning of the game, she will soon tell you to stop staring at her.
Later in the game, she will tell you that your eyes are green and you can look at
her if you want.
Angry Farah:
Any time you are alone with Farah, take out your sword and hit her once (you
might kill her). She should yell at you and shoot you with her bow.
Courtyard: Magic Fountain:
After completing the trap corridor where you had to race to the slowly closing
door, you will battle some Sand Monsters
in the courtyard. After this has been successfully done, climb up the courtyard.
When you are in the section where you have to climb up the ladder which appears
above the spikes, continue until you find a Sand Cloud. Near the sand cloud is a
hole in the wall. Climb up the rubble and run among the wall to grab on the ledge.
Go through the hole to find yourself in a mystery area. Keep walking on the
bridges until you reach a fountain. Drinking from this fountain will raise your life
bar.
A Prisoner Seeking An Escape: Hangman?
When you reach the bottom of the chamber in the A Prisoner Seeking An Escape
level, kill all the sand creatures and then enter the cell to the left when looking at
the save point. In the left corner of the cell is a little joke on the wall. Take
a closer look in first person view at the drawings you find there. Obviously the
prisoners where playing hangman here.
Baths: Magic Fountain:
After earning yourself the second sword which can break the walls, gain access to
the secret corridor. Stop halfway through the corridor and on the right wall should
be a wall with a crack that someone has hastily concealed. Break the wall to find
another Magic Fountain.
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