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DRIV3R

All weapons:
Press L(2), X, Y(2), R(2) at the main menu. A sound and the option will be
unlocked at the menu to confirm correct code entry.

Unlimited ammunition:
Press R(2), L(2), X, Y(2) at the main menu. A sound and the option will be
unlocked at the menu to confirm correct code entry.

Invincibility:
Press X, Y, L, R, L, R(2) at the main menu. A sound and the option will be unlocked
at the menu to confirm correct code entry. Note: This has no effect in undercover
mode.

All missions:
Press X(2), Y(2), R(2), L at the main menu. A sound and the option will be
unlocked at the menu to confirm correct code entry.

All vehicles:
Press X(2), Y(2), L, R, L at the main menu. A sound and the option will be unlocked
at the menu to confirm correct code entry.

18 Wheeler Havoc:
Kill all ten Timmy Vermicellis in Miami. Go to the Miami armory to activate the "18
Wheeler Havoc" option.

Fugitive Mode:
Kill all ten Timmy Vermicellis in Nice. Go to the Miami armory to activate
the "Fugitive Mode" option. All pedestrians have weapons in this mode.

Infinite Mass:
Kill all ten Timmy Vermicellis in Istanbul. Go to the Istanbul armory to activate
the "Infinite Mass" option. Tanner's car or motorcycle can hit any other vehicle
without stopping or being damaged in this mode.

Timmy Vermicellis:
In Miami, Nice and Istanbul, there are ten hidden characters called "Timmy
Vermicelli". They are equipped with a machine gun and have a striking
resemblance to Tommy Vercetti in Grand Theft Auto: Vice City . They have big
hands, referencing Rockstar's portrayal of Tanner in The Driver mission in Grand
Theft Auto 3. He also has swimming armbands, relating to the fact you cannot
swim in Grand Theft Auto.

Istanbul: Euro race car:
Start at the location near Topkapi and Sehzedabasi. Go to the first street and turn
right. Go to the highway entrance, the first street, and turn right again. Go to the
second to the last street, just before the railroad tracks, and stop. You will see a
building and railroad cars on you right. Go in there. Go between the railroad car
and the building to get to the front. Go to the fifth big open door and you will see a
container on the floor. The car is behind that container.

Istanbul: Hidden car:
In the same area where Timmy Vermicelli is with the lookout building and jump,
continue down that road to the right. Go past the crane and turn left. Stop at the
containers. The car is in the second red container.

Istanbul: Roadster car:
In the same area where Timmy Vermicelli is in the lookout building on stilts and
the jump, continue down that road, to the right. Go past the crane and go left.
Stop at the containers. The hidden car is in the second red container. The car is
difficult to get into, but it is possible to enter it.

Istanbul: Racer GT car:
Start at the "E" in the word "West" of "West Beyoglu" on the map. It is directly
across the road. Facing southwest, follow the road and take the third left (not
counting the little alleyways behind the buildings). Go straight until you get to the
intersection then go in the opening of the fence on the left corner. Follow along the
left wall until you find the second opening in the small concrete barrier on the
right. Look on along the south side of the building for a large garage door
containing the secret car.

Istanbul: Timmy Vermicellis:
Pause game play and look on the map for Beyogu West. At the end of the
word "West", you will see a T-shaped alley. Go to that alley and stop at the
intersection. You will hear music. Go into the back entrance of the night club
through the metal doors. There is a Timmy Vermicelli inside.

Start at your hideout near Seraglio Point. Go down that road, heading away from
the railroad tracks. Go to the fifth street and turn left. Go to the first street and
turn right. You will see a small building on your left. Go through the door and
follow it on down to find Timmy Vermicelli. Alternately, exit the game and restart
the Take A Ride mode. Start at the southern-most starting point. Follow the street
and take the second left. The small building will be on your left.

You can find Timmy inside your hideout near Seraglio Point. To find him, start at
the most southern point on the map. You should be quite close to your hideout.
Press Start and locate your hideout. Once you enter the door to your hideout, go
straight and to the left and enter the door. To the left are some stairs. Follow them
up to the top floor (four flights). At the top of the stairs you will see a hallway to
your right. Go down the hallway and to the left. On the left wall, there is a door.
Enter it to find all of your supplies. This room also has a very large rug in it.
Proceed to the right side of the room, past some beaded curtains. On the left wall
of this small room is a door. Enter it to find a Timmy Vermicelli.

Go to the closest bridge by the open sea on the Seraglio Point side. Stop on the
bridge and take the walkway down and around to the glassy area. Timmy
Vermicelli will be down there.

Pause game play and look on the map for a tan area next to the bridge on the
Beyoglu side. Go to that area. Follow the road down and around to near the
containers and the jump. Timmy Vermicelli is in a small lookout building on stilts to
the left of the containers. Go up the steps of the lookout building and open the
door to find him.

Start at the "K" in Kennedy Road on the map. Drive away or towards the left of the
word. Get on the train tracks and go to where it ends. Look for a little building with
a lot of glass windows. Walk up the steps and enter to find a Timmy Vermicelli.

Start at the right side of the bottom bridge near the word "Istanbul" on the map.
Follow the road near the water, on the Beyglu side, until you get to a gray area
shaped liked a rectangle. Look for an opening between buildings, and keep going
that way. A Timmy Vermicelli will be on one of the buildings.

Istanbul: Bridge control:
You can raise and lower the drawbridge. Go into the little buildings at either end of
the bridge. Walk up to the controls and press Action (L1).

Istanbul: Tram ride:
Wait at a tram station for one to arrive. Walk through its door and you can ride it
around the city, shooting out of the open windows if desired.

Miami: GT-40:
Begin at Tanner's house and look at the map. Go onto the first big bridge seen on
the map. In the middle of that bridge, follow the first street to the right. Enter the
garage at the end of that street to find a car that resembles a Ford GT-40.

Miami: Go-Kart:
Drive to Coral Gables and find the Biltmore Hotel, located opposite the water
tower. Look in behind the bushes in the backyard to find a bunker entrance. Drive
through it then climb up the stairs. Kill Timmy Vercelli then activate the switch to
open the gate below. Drive into the next area and through the long tunnel. Once
you exit, drive directly ahead to the Go-Kart track. You can find a Go-Kart in the
pit area. Note: If it is not here, leave, then return later.

Miami: Shelby Cobra:
Goto the safehouse near Little Havana, the motel room. Take the short road that
leads directly south in front of the safehouse. Take a left at the end and look for a
small unmarked sideroad on your right. Follow this into the construction area from
one of the undercover missions. Follow this road to the end where it turns right.
Make a quick left and then another left when you come to the edge of the water.
Look to the left in a small alley near the brick building on your left for a car that
resembles a Shelby Cobra.

Miami: Timmy Vermicellis:
Go to the southwest corner of the map, below Coral Gables. Find the Biltimore
Hotel. To the right of the hotel is a hidden tunnel behind the brush. Go through the
tunnel and up a catwalk into the Gate Control room to find a Timmy Vermicelli.

Go to the western side of Miami, in Little Havana. Near the large square-shaped
block on the western side is the Orange Bowl. Enter the side of the stadium
through one of the open stairwell gates. Inside the seating area, go around the
stadium until you find the small room at the end at one of the two sides. A Timmy
Vermicelli is inside, hiding behind a Sobe vending machine that is laying down.

Go to the safehouse near Little Havana, the motel room. Take the short road that
leads directly south in front of the safehouse. Take a left at the end and look for a
small unmarked side road on your right. Follow this into the construction area from
one of the undercover missions. Follow the road and take the first right, then a
left. Look for the Timmy Vermicelli on top of a larger house on your left.

Go to the safehouse near Little Havana, the motel room. Take the short road that
leads directly south in front of the safehouse. Take a left at the end and follow the
road past the on/off ramps and take a right down the road under the tram
boarding platform. Follow the road all the way until it curves to the left, go straight,
and follow the narrow one way road under the tram tracks. The road will curve to
the left and you should see a brick building on the right side at the corner. Follow
the brick building around the left side, past a bush. There will some black doors
and a small alley around the left side of the building. Look in the alley garage for
the Timmy Vermicelli.

Go to Tanner's house, the safehouse near South Point Park. Go out the front door
next to the garage. Go behind the house directly across the street to find a Timmy
Vermicelli.

Get a boat and go to the group of huts on the water, near "Miami" on the map.
Inside the hut nearest to Dodge Island is a Timmy Vermicelli.

Go to the southern-most bridge from the mainland that leads to Dodge Island.
Once over the bridge, go behind the first fence immediately on your right. Look
inside the first boathouse on the right side of the island for a Timmy Vermicelli.

Go to the southern-most part of the map near Coconut Grove. Look on the map
for where four blocks form a perfect square. Go to the center of the square where
the roads meet in a "plus", and look for the Coconut Bank and the Aye Eye
Optical. Across the street from the Optical is a building with graffiti and a large
staircase on the side. Go up the staircase and check the garage doors for a Timmy
Vermicelli.

Go to the safe house near Little Havana, the motel room. From the safehouse,
take a left and continue straight until you see your first left. Follow this road and
take the first left, under the highway. Continue down the road and watch the right
side for some basketball courts. Turn right into the parking lot just past the courts
and look to the right for a white building. Go around the white building to find a
Timmy Vermicelli.

From the starting point near "Miami Beach", go north and take a left at the "T"
intersection. At the next "T" intersection, take a right onto the curvy road that
leads northeast. Take the first road on your left, near the triangle-shaped block.
Make another quick left and follow the left side of this road. A short distance on the
left, look for some bushes and a dumpster next to a driveway. In the driveway on
the left is the fire-escape up a hotel from a previous mission. Go up the stairs and
into the building. Use the stairwell to get to the roof. On the roof, go to the
opposite end with the large neon sign. Look inside the small room on this roof and
call the elevator to find a Timmy Vermicelli.

Miami: Bridge control:
You can raise and lower the drawbridge. Go into the control towers at either end of
the bridge. Walk up to the controls and press Action (L).

Miami: Boat:
Start in a boat near the word "Miami" on the map. Look for a strange shape near a
diamond-shaped piece of land. Drive to it to find a huge resort boat. Note: Nothing
is in it.

Miami: Dodge Island:
It is possible to reach Dodge Island by boat, but there is nothing on it.

Miami: Port gate control:
You can also open and close the gates at the port in Miami. Walk up to the button
that is to the left of the door and on a skinny square pole. Face the skinny pole
looking in the direction of the gate and press Action (L).

Miami: Pong arcade game:
Go to the shopping mall in Miami to find a Pong arcade game.

Nice: Hippie Van:
In Take A Ride mode, choose Nice and drive to the top of "Cagnes Sur Mer" in the
west. When you have driven up the last hill you will see a garage on your left side.
Walk towards it and it will open. You will find a "hippie" van inside.

Nice: Hot Rod:
Enter the airport and follow the runway to the left. Locate a building with three red
doors. Open the door to the left to find a Hot Rod.

Nice: Forklift truck:
In Take A Ride mode, choose Nice. Go to the most south-eastern road and bear
west along the drive next to the large house. Turn left into an opening which takes
you into a garden. Turn right and go into the garage which contains the forklift
truck. Press B to operate the forklift. This is useful when stuck in traffic.

Nice: Timmy Vermicellis:
Go to the airport and ascend the air controller tower. It is the only big tower in the
airport. Be careful and be ready to shoot when you reach the top. He is located
there.

From the western-most starting point, do a 180 degree turn and look for a
driveway on the right side of the road just before the underpass. Go up the drive
and towards the right is an open building with a fence around it. Look inside along
the upper catwalk for a Timmy Vermicelli.

Use the second starting point from the left side of the map. Follow the road straight
north. When it becomes very curvy, listen for a bell. Look on the right side of the
road for an opening in the fence. When you find the building where the bell is
sounding, check the side for a Timmy Vermicelli.

Go to the southwest corner of the large gray "U"-shaped area on the map, near
the road that runs along the beach. Follow the beach road towards the east, near
the gray area, and look for arches and a staircase up the cliff side. Follow the
staircase up to the top and into a large grassy area overlooking the water. Look in
the gazebo to the north for a Timmy Vermicelli.

Go to your hideout in the Villefranche-Sur-Mer area and to the road above the
hideout. Go past the shortcut tunnel and past the other short tunnel. Just past the
second right turn you will see two trees next to a large rock. Go between both
trees and over the large rock and you will reach an area with a jump directly in
front of you. A Timmy Vermicelli is in the pit below the jump. Alternately, restart
the Take A Ride and choose the Villefranche-Sur-Mer area, or the fourth circle.
When you begin, turn around and go to the two trees with the large rock. You can
also take the second right and go to the traffic light, then turn right. Go to the
traffic light again and go right. Follow the bend and there will be a tunnel on your
right.

Go to the harbor area where in a mission you put a blue container on the trailer
and hooked the semi up to the trailer. The harbor looks like a piece of land that is
surrounded by water on the map. Look for a shack in the corner. A Timmy is
hiding in a crate in the far corner next to the little shack. If you cannot remember
where that area is located, look for the land that sticks out furthest to the sea on
your map, or restart a Take A Ride and choose the circle at the furthest right. That
is the Villefranche-Sur-Mer area. When you start, turn around and follow that road.
Take four left turns, then past three right turns. Look for a fence on the left past
the third right turn. The road to the entrance is near the end of that fence. Note:
The Timmy is crouching, so you may not see him until you walk up to that corner.

Go to the lighthouse near the area in the mission where you had to drop off the
trailer. The lighthouse is near that area. A Timmy Vermicelli will be at the top of
the lighthouse. If you cannot remember where that area is located, pause game
play and look on the map for a large gray area. It will be between Baies Des
Anges and Mont Boron. The lighthouse is near that large gray area on the map.

Start with a boat at the far right point. Make a hard left, (almost a U-turn) and
enter the cave. A Timmy Vermicelli is on the left side.

Starting with a boat in the western-most starting point, go straight up the river.
Once you get to the large rightward bend in the river, look out for a boulder on
your left. A Timmy Vermicelli is behind it.

From the starting point second from left, go towards the beach and make a left.
Continue until you see a ramp with a gate and trash cans in the way, parallel to
the street. Go up the ramp and continue across rooftops until you fall through
wood planks. A Timmy Vermicelli will be waiting there.

Nice: Ramps:
In Take A Ride mode, go to the airport on the map. You will find about five
different ramps at the back of the airport near the water. To the west of the airport
is a small river. On the other side of that river is a huge ramp that you can use to
jump over the river to the airport.

Nice: Stuntman arcade game:
Go to the shopping mall in Nice to find a Stuntman arcade machine.

Gator's Yacht mission:
The best way to do this mission is to go to Stiltsville (the water huts) first and get
the C4. The water huts are near the word "Miami" on the map. The easiest way to
get the C4 out of there is to park your boat far enough away that they cannot
shoot you easily, but you can still shoot them. Beware of men shooting at you
from other huts. The hut with the C4 on it is the one on the farthest left-hand side.
After shooting everyone in sight, swim over to the ladder and climb up. There will
probably be a man waiting for you at the top. Shoot him, then go up the stairs and
in the door. There will be two men waiting for you inside. Shoot them. There is
health in the corner, and the yellow highlighted box on the shelf is the C4. Go into
the next room. There is is a man with a girl in there. Shoot the man then get the
C4 on the bed and from the table. When you exit the hut, an intermission
sequence will start, showing Gator's Yacht. Hop in the boat and go over to it.
Again, park far enough away so that they cannot get a good shot at you, but you
can still shoot them. They are hanging out on the back of the boat. Sometimes
they are not there, but check just in case. There should a man on the left side of
the boat and another on the second level in the center that you can shoot. Hop on
the boat by using the ladder or by jumping from boat to boat. As soon as you get
on the boat, a man on the left will appear and shoot at you. Go in the door on the
first floor on the right. A man will come out and shoot at you, and another will wait
by the couch. There is health on the coffee table. Go into the next room with the
dining table. To the left is a table where you place the C4 and get some health.
Stand by the yellow box and press L. Go out the same way that you came in.
Then, go on the second level of the ship inside the door. There is a man crouched
down on the right, and two men on the left. After blowing them away, get the
health on the checkerboard coffee table. Go up the hallway on the left and another
man should come out around the corner. You do not need to go in the first room
on the right. However if you need health, go into the second room. Finally, at the
end of the hallway is another door. When you open the door, there will be a man
directly ahead and another on the left. After shooting them go up to the yellow box
and press L. There is also some health here. Go out the same way you entered.
There will be a man at the back of the boat shooting at you when you exit from the
door. Go down stairs to the first floor in the door on the left. At the bottom of the
stairs is a man waiting for you. There will also be a man to the right. There is
some health directly ahead and to the left with a man guarding it. However if you
go behind the stairs, there is a man guarding where the last C4 has to go. Kill him
and press L to place the C4. You now have thirty seconds to get off the boat.
Because you put the C4s down in this order, all you need to do is go up the steps,
shoot a man when you exit the door, then hop in your boat and back away from
the yacht. If you do not have a boat, then swim away.

The Chase mission:
In Istanbul's The Chase mission, there is no easy way to describe how to drive
after Calita other than saying that there is no reason to run into her when she is in
the car, because her mass is much greater. After you chase her to the bridge, the
intermission sequence shows her jumping the drawbridge. Go over to the bridge
control room on the left. Go up to the yellow box and press L. The bridge will be
lowered. Get back in your car and chase her while she is on the run. She will run
into a motorcycle place. After the intermission sequence of her hopping on a bike,
chase her on the bike. Applying the brake to turn with the bike is needed very
rarely. Try releasing the gas rather than braking most of the time. Try to catch up
to her, then bump her with your bike to complete the mission.

Hunted mission:
Drive Dubois to the boat house. An intermission sequence showing Dubois dying
and you escaping Jericho will appear. You will be trapped in a room while they
blowtorch a door to get to you. The best way to get out is to get on the forklift and
lift up one of the green boxes. Drive slowly in between the broken uprise against
the wall. Then, climb up the ladder to the uprise. They will probably be shooting at
you by this time. Jump from the uprise to the box, then to the other side. Run
down that side to the ladder. Get the gun in front of the ladder. Climb down and
collect the health at the bottom. Shoot the man in the boat outside of the
boathouse. Then, jump in a boat and back out. However, beware of a man in
another boat shooting at you with an Uzi. It is possible to get away in the boat
without killing him, but if you feel the need, shoot him. Then, drive to the river you
came down before getting caught with Dubois. There will be two boats with two
people in each ready for you at the mouth of the river. Drive close enough so that
you can shoot them, but they cannot shoot you. After killing them, drive the boat
up the river. Get off the boat and go up a ramp. Get in a car without the "red"
drivers on your radar seeing you -- if they catch you it is difficult to kill or escape
from them. Drive to the destination. Enter the "circle road" on the west side then
take the first right. Drive until you see a road that goes up a hill on your right with
some white stones blocking your car. Get out of your car and go up the hill.
Calita's gang have set up a road block at the top of the hill. Shoot them. Then, to
get by the cars (you cannot get in or jump over them), shoot the grill of the car
facing you until it explodes. You should have plenty of ammunition if you picked up
the gun at the boathouse. Then, walk until you see another road that goes up a hill
on your right. Walk up that hill and turn right at the top. Walk until you see a street
that goes up a hill on your left. There will be another roadblock waiting for you.
Shoot them. Blow up one of those cars so that you can get by. Shoot the two men
that are standing in there. Then, run to the arrow. Someone will be shooting at
you. However if you get to the arrow you do not have to worry about them.

Surveillance mission:
In Istanbul's Surveillance mission, follow Jericho. The less the proximity meter is,
the closer you are to Jericho's car. The more full it is, the farther you are. After
following him, you will be told to find another way into the meeting. Around back is
a set of stairs that leads down to a door. Walk in and there should be a man facing
the other direction in front of you. Pull out you silenced gun (with the long barrel)
and shoot him in the head. It has to be a one shot kill or you will fail the mission.
This may be difficult to do if auto-aim is on. Go up the stairs on your left. On the
next flight of stairs, there will be a man at the top. Shoot him with a one shot kill.
Then, go up the next flight of stairs and turn around. There will be a man standing
by a balcony. Shoot him in the head quickly, because he moves from that location
if you wait too long. Go up the stairs on the right. Go down the hallway. There will
be an open room to your left. Inside is another man. Shoot him with one shot.
Then, go down the riser in the middle of the broken floor and to the arrow. After
the intermission sequence of the meeting you have to fight your way out. There
will be a man in front of your right of the bat. Go out the door and there will be
men on the uprise across from where you are located. They will be shooting at
you, but it is a waste of time to shoot back. Run to your right and go up the stairs.
A man with a shotgun will be at the top of the first flight of stairs. Shoot him and
keep going. There will be a man at the doorway to the penthouse waiting for you.
Before walking outside, to your right is health if needed. There are about four men
with Ak-47s on the roof. After shooting them, go behind where you just came out
of (the penthouse) on the roof and get some health if desired. Then, go across the
roof and to the stairs. A man will come up the stairs. After shooting him, stay on
the roof and shoot everyone on the lower level before you go down. There are two
men that you can see. Then, go down the steps and move across this roof. Three
men will be hiding behind the tanks and will come out at you. After shooting them
and moving on, three more men will come up the stairs on the other side after
you. Beware of the man crouched down behind the metal box. Before going down
the next set of stairs, shoot the two men in the construction building across from
you. Then go down the stairs and collect the health to the left. Next, go in the
construction building and down the ramp on the right. As soon as you get down
there, there will be four men waiting. After shooting them, another man will come
out at you. After killing him, go into the next area on that level (the area in the
sun). Another man will be there. After shooting him, go down the ramp on the
right. When you use that ramp, you should see health directly ahead. Do not get it
just yet -- it is a trap. First, shoot the men in the next area of that level then shoot
the men down on the sidewalk across the street from the health. Then, go on the
balcony and get the health. If you need more health, go in the next area. It is in
the back left corner. Along the wall in the next area is a rectangular hole. Jump
down it. There are no men down here. Walk down the ramp and an intermission
sequence will start. There are about six men shooting at you from behind there
cars. Shoot the ones that run from the car and towards you first, then just blow up
one of the cars to kill the others. The Uzi works the best. Then, get in the black
truck that is there. Beware of the "red" drivers on your radar. Drive to your hotel.

Cops gone wild:
This will work on any level. During Take A Ride mode when the cops are not after
you, pull out your gun and start shooting people. Once you see a cop coming
towards you on your radar, quickly put your gun away. The car will stop in the
middle of the street and the two officers will get out. One of the officers will stand
by the car while the other wanders off. Keep both of them in sight for about a
minute (without pulling out you gun or stealing a car). One of them will start
shooting at people for no reason. Sometimes both of them will shoot.

Immunity:
Press X, Y, R(2), L(2), Y at the main menu. A sound and the option will be
unlocked at the menu to confirm correct code entry. Note: This has no effect in
undercover mode. No police will chase you in this mode.

All cities unlocked in Take A Ride:
Press X, Y, X, Y, R, L, R. There is no confirmation sound.

Rad Roadster:
At the Airport De Nice turn left down the runway. Look to the left near the end and
you will see a building with three red doors. The far left door opens to reveal a
Rad Roadster.

Burnout:
Press B or click the Right Analog-stick to burnout.

Horn:
Press R1 or click the Left Analog-stick for the horn.

Thrill Cam:
When driving a vehicle, hold L + R to activate the Thrill Cam. It is a camera that
watches from a distance and motion blurs the view.

Survival mode:
After the countdown to start, turn the car around and drive in the opposite
direction. Go to the first road on the right and follow it. Try not to get hit by the
cops, as it will slow you down. A short distance up that road is a parking garage on
the right. Go inside and go all the way to the top level. Try not to have any cops
follow you. You can go the very top level and just park at the corner. The cops will
not go up there, and the timer just keeps ticking.

Road kill:
Go to Take A Ride mode and choose the 18 Wheeler. Start driving fast and head
onto the wrong side of the road. When you see a car coming towards you, ram it
head-on. Then, get out of the vehicle and you can see that the driver of the car
you rammed died on impact. Note: Try to back your truck back onto the correct
side of the road because the cops will arrive to investigate the accident. If you
keep driving on the wrong road they will come after you.

Destroying horns:
In Take A Ride mode, when you drive correctly sometimes an annoying person
gets behind you and constantly beeps their horn. If this annoys you, you can back-
up and ram your rear end into the front end of their car to destroy the horn.

SPAS-12 shotgun:
Get your felony meter filled. The cops will start carrying shotguns. Kill the cops
and take their shotguns to get one. Note: In order to always start Take A Ride
mode with the shotgun you obtain, go to "Quit Game" after you get one then go
to "Profiles" on the main menu and select "Save Profile".

Tanner picks his nose:
Allow the game to idle for over a minute and Tanner will pick his nose.

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