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Fable
Continuous Play
Watch the credits at the end of the game to continue playing with your character.
Secret Hairstyle
After you fight the Wasp Queen look for a hairstyle card on the bench.
Marry A Man
Eventually you will be able to marry. You can choose a man or a woman.
Bribe Guards
You can pay for the guards "break time" which is a great way to commit crimes
without getting caught.
Commit Easier Crimes
Make sure a non player character is NOT looking in your direction when you
commit a crime and you'll get away with it.
Pick Locks Of Houses
Wait until late in the evenings or during the night, as the chance of being caught is
reduced to an absolute minimum. Pay attention to the Eye of Awareness while
committing a crime; as it might prevent you from being caught.
Cause Distractions While Committing Crimes
You'll need to pal around with some sidekicks who will do your dirty work for you.
Have the sidekicks fight guards to cause a distraction, which will result in NPC's
running away, giving you all the time you need to commit crimes such as stealing
etc.
Food
Some food types have special abilities; they might change day to night, improve
some of your attributes or change your alignment.
Shoplifting
Stealable items can be found in the shops. To attempt to steal them, you can
target the item, and then use the "shoplift" expression.
Easy money:
If you do things in the first part of the game, be it all good things or all bad things,
you will be credited with an extra gold coin at the end of the mission.
Be completely evil. Marry the mayor's daughter of any town then kill the mayor
somewhere in the woods, where you trick him into going. Most mayors are loaded
with gold. Because you are married to the daughter, you will inherit all the money.
Once you have the money, kill your wife then leave town. Note: If the mayor has
any sons you must kill them before you kill the mayor, or else you could be
sentenced to death, so to speak.
The easiest way to get money is to become evil. Kill people and get the gold from
their money bags.
First, buy a house (for example, at a cost of 5,000 gold) and upgrade it a lot.
Then, place your most expensive trophies in there (for example, Champion Seal
and Bandit Seal) and sell the house. It should have sold for 8,000 gold. Then,
break into the house and get your trophies back. The house should cost 5,000 gold
again. Repeat this to gain 3,000 gold in profit each time.
Easy experience:
To get the most experience out of your food items (for example, red meat,
carrots, fish, etc.), use them after building up a high combat multiplier. Set the
food item to a quick slot to use them fast.
Find a location where skeletons respawn. With a good weapon and silver and sharp
augmentations, they should be no problem. Once you get the B attacks, try to use
them. They build your multiplier faster. Then, just keep killing them. They will drop
Heal Potions so you should not have to worry about life.
Easy high combat multiplier:
Master the lightning spell as soon as possible. This causes the bolt to strike
multiple targets at the same time. For example, at the master level it will hit four
targets at once. It also is a good idea is to set the Will Potion to an assigned
location so you do not have to stop using the spell. Note: Sometimes when
enemies die from lightning you may want to stop casting for a moment and
restart, the spell does not automatically select four new targets.
Potions list:
Ages Of Might Potion: Might experience; changes with multiplier
Ages Of Skill Potion: Skill experience; changes with multiplier
Ages Of Will Potion: Will Experience; changes with multiplier
Health Elixir: Increases Health bar
Health Potion: Restores Health
Will Masters Elixir: Increases Will Pool
Will Potions: Restores Will Power
Special food item list:
Carrot: This gives you +3 Skill Exp.
Crunchy Chick: +5 Evil Points
Fish: This Gives you +3 Will Exp
Golden Carrot: Changes night into day
Moon Fish: Changes day into night
Red Meat: This gives you +3 Strength Exp.
Tofu: +5 Good Points
Albion Funny graves:
Read the graves around Albion to find some funny tombstones.
Barrow Fields: Demon Door:
You must be fat for this door to open. Eat lots of meat and pies in front of him to
put on the weight. You get a will Master's Elixir for opening this door.
Bowerstone South: Key:
Go onto the upstairs porch of one of the houses across from the item seller.
Bowerstone South: Easy money:
Use the following trick to cheat at the card pairing game and get a lot of gold.
When you first go to Bowerstone, go to the bar and find the man sitting at a table.
Talk to him and start a game of card pairing. Note: Save your game first. Bet as
much as you can (the maximum bet is 1,000). When the game starts, flip a card
and immediately remove your controller. The game will pause. Write down the
card number and where it is. Reinsert your controller and repeat for all the cards
until you win. It is possible to win about 20,000 in a few hours. You will also win a
doll if you beat the time, and get a doll collecting quest.
Join the Fist Fighters Club in Bowerstone South. When you are finished with a fight
session, leave that area before the leader then go back in the Quay. Notice that
the club is starting back up again. If you are good, you will get about 300 gold
each time.
When in Bowerstone South and you have at least level 4 in Guile and the Steal
ability, go to the weapons smith's shop. Wait until people are not looking. When
you are clear, steal his weapons until you see weapons that have red handles and
black blades. These weapons are Obsidian weapons that sell for a nice amount of
gold. When you steal these weapons, immediately sell them back to the smith.
When you turn back around to the tables, the Obsidian weapon will have instantly
reappeared on the table, waiting to be stolen again.
Bowerstone South: Easy Strength experience:
At night, go to Bowerstone Quay and you will see some shirtless men. They are
the Fist Fighters Club. The following trick will work on anybody except the leader of
the Fist Fighters Club, Rund (the only person of interest; a green dot on the map,
besides the old man). Start hitting someone until you can use a flourish. Then, hit
someone with one, who will then fall to the ground. When they are on the ground
their feet should be at yours. Move around then so that their head is your feet.
When they get up, their back should be to you. Start punching them. This should
increase your Strength experience. Although it does take a long time, it is well
worth it. It is possible to get 10 Strength experience points on each hit. Also, when
your combat multiplier gets high, it is a good time to use your Ages Of Might, Skill,
or Will potions. They give more experience with a higher combat multiplier.
Cemetery: Demon Door:
The door in the Cemetery quest only opens after you find Nostro's armor.
Cemetary: Easy experience:
Save all of your Ages Of Might, Skill, and Will Potions until you get to the old
graveyard path. Turn on a physical barrier and slash away at the undead. It is
possible to get your combat multiplier over 50. When you have killed them all, go
to your equip screen and drink the Ages Of Might, Skill, and Will Potions. You will
get 100 experience times whatever number you combat multiplier is on. You can
pull in well over 40,000 experience points on this quest.
Darkwood: Key:
Fish from the right side of the first bridge after entering Darkwood.
Darkwood: Easy money:
Go to the camp where you can play blackjack (the fastest game to play). Save the
game before you start playing. Max out your bet and play a few hands. The
maximum bet limit is 1000. Play until you have more money than you started with,
then save the game. If you lose money, just reload the saved game. You can keep
saving and reloading depending on your loss or gain of money.
Darkwood: Easy Evil points:
Note: To do this trick you must have already completed the Bandit mission to
TwinBlade camp. First, go to the Chapel of Skorm by the Darkwood camp, then
teleport to Bowerstone South. Go to the Tavern. Inside is a bodyguard. Pay him
the money, then teleport back to the Chapel. Then, teleport to Ockvale and find
the bodyguard at the second entrance to Ockvale. Teleport back to the Chapel.
Teleport to TwinBlade camp and get the bodyguard located there. Teleport back to
the Chapel and sacrifice the three bodyguards. If you sacrifice someone at a
certain time and day, you will get the most powerful weapon in the game. Also, if
you bring a lot of people it decreases your age by 10 years.
Darkwood Marsh: Demon Door:
This door challenges you with a few Hobbes. Kill them all for it to open. Behind the
door is the Will User's Dark Outfit.
Darkwood Swamp: Key:
On the escort trader's quest, you will encounter a glowing rock. Shoot the hole in
the top of the rock with an arrow to reveal a key.
Greatwood Cave: Demon Door:
This door asks for a high combat multiplier. Your combat multiplier must be at
least 15 when you talk to this door. A good plan is to have this area as your recall.
Boost your multiplier on the zombies at the Grey House then teleport back here to
fight the enemies in the area. Remember, Physical Shield keeps your multiplier
from dropping off and Slow Time helps you avoid damage. This door leads to the
Cutlass Bluetane.
This is probably the most difficult door to enter. You need an active combat
multiplier of at least 14. First, you need a physical barrier (required). Then, start
outside the cave by killing an Earth Troll. He is an easy opponent if you use Slow
Time. Then, run into the cave. Run to the end of the cave entrance to the door that
leads to the cave's main chamber. Then, run back to the cave entrance. All of the
Hobbes should be following you. With your shield on, kill all the Hobbes. Again,
Slow Time is very useful. Then, head out the door and kill the troll again. The first
time your multiplier may be around 13, but repeat again and it should be 14.
Repeat this as many times as needed.
Greatwood Gorge: Demon Door:
This door asks you to perform a deed of great evil. A murder will suffice, or if you
are playing the good storyline, eat about fifteen Vrunchy Chicks. This door leads to
Wellow's War Hammer.
Greatwood Lake: Key:
Go up the hill to the right when you enter the Greatwood Lake area.
Grey House: Keys:
Search her Lady Grey's bed after marrying her to find a key.
There is a fishing spot near the Demon Door at the Grey House area.
Guild Woods: Key:
There is a fishing location in the pond in the Guild Woods.
Hero's Guild: Demon Door:
Use the lantern in front of the door and it will open for you. You will receive an
Elixir Of Life.
Hobbe Cave: Easy experience:
Go to the Hobbe Cave and kill all the Hobbes in the entrance area. Then, go back
outside and kill the Troll. You should get upwards of 1,000 general experience and
about 500 Strength experience if you use melee, and about 400 Skill experience if
you used arrows. Try getting Ronok the Axe first, though; it kills the little Sorcerer
Hobbes in one hit.
Hook Coast: Key:
Break into the lighthouse and search the cabinet near the steps to find a key.
Hook Coast: Easy money:
As soon as you can get to Hook Coast in the storyline, there is a tavern game
called Shove Ha'penny. Bid a small amount of gold so you can practice first, then
start bidding 1,000 gold per game. After you move the coin to either side (they
can bump each other) pull back on the Left Analog-stick until the arrow is just
below the 2 point line. If you look carefully, you can see the grain of the wood
making a line at about that area. If you put the tip of the arrow on that line, you
should land in either the 5 or 10 point areas all the time, giving you 20 points or
more every game. You are now winning 1,000 gold as fast as you can finish a
game.
Knothold Glad: Key:
Go just outside of Knothold Glade. There is a fishing spot in the large lake where
you fight the white Balverine for the final time.
Knothole Glade: Demon Door:
Shoot this door with a bow at least as powerful as the Ebony Bow. You get an Elixir
Of Life for opening it.
Lookout Point: Key:
Slash the brambles away to find a path that leads to a key.
Nostro's Cemetery: Keys:
Search the tomb of Scoran Daith to find a key.
Dig up the grave of Mary Sutter to find another key.
There is a fishing spot for a key in the center of the cemetery quest.
Oakvale Cemetery: Key:
Dig under the axe of the statue to find the key and a weapon.
Oakvale: Easy money:
After going to Oakvale for your first time, before you do the Bandit King quest,
return to the Ancient Cullis Gate. The area with the white circle is a location where
the Ground Troll spawns. To trigger this spawn, go to the bridge then walk back to
the circle. The troll will respond every time you do this. You can only fight one at a
time. After you kill the troll, go back to the bridge and walk to the circle again. The
red enemy on your mini-map is where the ground troll will appear from the
ground. You can get an easy Combat-multiplier and rubies which can be sold for a
lot at the Darkwood Camp and the Oakvale store.
Orchard Farm: Frying Pan:
The treasure clues will start you at the dock at Orchard Farm. They will lead you
through the apple orchard and down the path towards the barn. At the first barn,
dig in between the barn wall and the bales of hay to uncover the Frying Pan.
Orchard Farm: Key:
Fish off the end of the dock where you fought the Hobbes.
Rose Cottage: Demon Door:
Give this door a Red Rose for it to open. You find a Will User's Bright Suit behind
the door.
Rose Cottage: Key:
Dig in the center of the ring of red flowers next to the Rose Cottage.
Rose Cottage: Unlimited keys:
This trick requires a spade and the ability to do the Hobbe Cave mission. Go to
Rose Cottage. Outside the house is a mound of dirt surrounded by flowers, Dig in
the center to find a silver key. Note: You can also go behind the house and cut
down some plants to find a chest with 500 gold. After you get the key, talk to the
grandma in the house. She will tell you about her grandson that is missing in
Hobbe Cave and give you a "hexagon key". After this, leave Rose Cottage and go
to Greatwood Caves. From here you can go into the Hobbe Cave (where your
mission is located) or into Darkwood. Try to go into Darkwood and a warning will
appear, stating that you are trying to leave the quest area and give you the option
to press A to reload from before you started the quest or B to stay. Choose A to
reload. The game will put you in front of the Rose Cottage area, with the silver key
and the 500 gold (if you also collected it). Go back into the Rose Cottage area. If
done correctly, you should be able to dig up another silver key. This process can
be repeated indefinitely.
Temple Of Avo: Gaining good alignment:
In the Temple Of Avo, when you give 500 gold coins you will receive over four
good deeds. If you give 1 gold coin you also receive over four good deeds.
TwinBlade's Camp: Key:
Go across the lake in the first area, then dig in front of the chest against the wall.
TwinBlade's Camp: Demon Door:
The door outside tTwinBlade's Camp has poor vision and wants to see three
friends. Dress up in these suits to fool it: Bright Plate Armor, Dark Will User's
Outfit, and Thief's outfit. The Bright Plate Armor can only be bought in full in the
arena. Behind this door is the Dollmaster's Mace.
TwinBlade's Camp: Free followers:
Make one of the bandits giggle twice then tell him to follow you. They can only
teleport with you if you have hired a henchmen. They will fight for you at no cost.
Note: If yo accidentally hit one, they will turn you. However, you can go back and
get another.
Windmill Hill: Keys:
Dig in the center of the ring of flowers next to the abandoned farm house.
Dig in the center of the ring of flowers next to the windmill.
Witchwood Stones: Key:
There is a fishing spot across from the Demon Door for a key.
Witchwood Stones: Removing sword from stone:
In Witchwood, there is a sword stuck in a stone. To remove the sword you must
have 5 more Physique, 2 more Health, and 3 more Toughness than the first time
to tried to remove it. The sword that is removed is the fourth hardest hitting and
the fastest melee weapon in the game.
Sword Of Aeons:
At the end of the game, kill your sister. After the credits you can continue playing
with the Sword Of Aeons.
Defeating the Rock Troll:
Get as close as possible to the Rock Troll. If desired, you can use Slow Time or
Assassin Rush. Then, hack away at the troll with regular attacks and flourishes.
When the troll jumps in the air, hold Y + Back. This will allow you to do a
backwards roll and you will not be hurt. Then, rush back in and repeat until it is
defeated.
Defeating difficult enemies:
During difficult fights (for example, against Bosses, demons, or a lot of enemies at
once), use the mastered Lightning spell. Not only will this give you a high combat
multiplier, enemies who are being electrocuted cannot move very well, and
therefore cannot surround and overwhelm you.
Extra maneuverability with Fireball magic:
Hold R to access your magic, then start a Fireball with B. Keep holding B, but
release R. Your hero will assume their regular stance, yet his hand will still be lit
with the Fireball. If you press Y to dodge, you will now be able to, and you will still
have the Fireball. Release B to throw the Fireball. This strategy works well for
letting the higher level Fireballs accumulate without much danger.
Easy Way To Win Race To Demon Gate:
Once you get the stick as a weapon, simply head over to the boy making the
challenge to run to the Demon Gate and back in 50 seconds. Stand beside him and
hit him with the stick. The impact will push the boy over a little each time. Do this
until you get lectured by Maze. Then, repeat the process. This cuts off a lot of
distance from the run, making it easy to win this challenge. As an added bonus, if
you want to be an evil character, you also get evil points for doing this.
Cussing in Witchwood:
In the Witchwood Cullis Gate area, there are four stones with a letter representing
each stone. You have to spell the Demon Door's name correctly which is H-I-T-S.
However, if you enter the dirty four letter word instead, two Balverines will attack.
Spell it again, and the voice that pronounces each letter will follow it up with saying
the word.
Walk through walls:
Assign the spade to a shortcut on the D-pad, then put your back against the fence
or door you are planning on pushing through. Then proceed to dig with your back
against the wall until you have succesfully gone through the object.
Note:You must be on diggable ground to perform this trick.
Note2: If you get stuck in an invisible wall click the left thumbstick to sneak until
you can move through the wall.
Marriage for Cash, Divorce for Darkness:
Okay, getting married isn't hard at all. It'll cost a wedding ring, though but you'll
gain it back.
Wear your most attractive clothes in town, and try to find someone with a heart
over their head. Flirt, Sexy Hero Pose, and Manly Arm Pump are the only three
things you need to do to make her love you. Once her heart is huge, it will fade in
and out. Give her a wedding ring and it turns golden. Buy a house and lead her
there. She'll ask to get married. Say yes and a cut scene appears and you'll find
that you have a dowry of several thousand. Once married, hit her. You'll be
divorced almost immediately and gain 600 Dark points.
You can have unlimited wives.
Defeat Jack of Blades:
This boss, despite his appearance is rather easy.
He'll start fight on ground with the Sword of Aeons. Block and roll under his attacks
to get close to him. Hit him and he'll block, so work up a flourish and take his
health down. At half health, he'll grow tall and float. Now, go beyond the stone
pillars thar rose up, away from Jack. Shoot arrows to lower his health. Jack can
summon powerful minions, so lock on and keep stepping to the side. You should
avoid the blasts and for a while, the minions, too. When the minions get close to
you use Force Push and continue shooting him. Here's where being behind the
stones comes in handy. Jack has a move in which it constantly takes health at an
unheard of rate. Hide behind the stones to avoid that damage, but now you must
fight minions. Continue shooting him, and eventually he'll die, leaving you with a
final choice.
Relationship don'ts:
Okay, you're in a relationship. You want to get married for whatever reason. Here
are some things NOT to do.
Don't hit her. Whatever you do! This is an INSTANT relationship killer.
Don't commit crimes infront of her. Not every woman in this game wants a "Bad
boy".
Don't buy her expensive gifts. Roses and chocolates have the same effect as
diamonds or rubies.
DO NOT FLIRT WITH CHILDREN!!! It's not only that they don't understand, its just
plain nasty.
Don't try for marriage if you don't have a house. No house means no marriage.
And no marriage means no sex!
Don't flirt with guards. They don't understand.
Don't use your rude expressions. No one in Albion finds Farting or Belching funny.
"Sacred" White Robes:
Okay, for this all you need is a Rose or some kind of gift. Go to Rose Cottage (Its
on a quest, so if you have trouble finding it, find it on a quest). Find the demon
door and hear about his broken heart. Give him a gift and he'll open. Inside, you'll
find the Secret Haven. Locate a chest with a Will User's White Suit.
These robes make you look holy, and greatly boost your attaction rating and
alignment.
The Harbinger:
This is the best LONGSWORD in the game. Not the best weapon, but a very good
one.
Travel to the temple of Avo and pull it from the stone. To do this, your physique
must be MAX. If that does not work, upgrade your health and toughness. That's
garunteed to work.
Go to the sword, and you will be able to pull it out and wield The Harbinger.
The Sentinus and Skorm's Longbow:
The Sentinus is a legendary Greatmace given to you by the god Avo if you give
lots of gold to his temple. How much, I'm not sure, but I'd estimate over 50K.
Skorm's Longbow is a legendary Longbow given to you by the devil Skorm if you
sacrifice enough people to him. I'm not sure how many, but I'd estimate 50,
possibly 100 people.
The Murren Artifacts:
There are two Murren Artifacts in Fable, and are both incredibly strong. Here is
how to get them.
Murren GreatAxe
Found in a Blue Chest, requiring 15 Silver Keys, atop the Hook Coast Lighthouse
Murren Warhammer (My weapon of Choice)
Found as the first chest in the game(unopenable), at the hero's guild, in a blue
chest requiring 20 Silver Keys. This weapon has an experience agumentation, so it
makes great for upping your stats.
The Ultimate Experience Guide:
This trick requires ATLEAT level 2 lightning and massive amounts of Will Potions.
Go to the Greatwood Caves (The area leading you to the Hobbe Cave). You should
fight several monsters, then make your way into the Hobbe Cave. Continually use
the lightning to hit two enemies. This will drastically increase your magic EXP.
Once you have around 18K experience for magic and general combined, SPEND IT
ON LIGHTNING. Common sense, if something works, it'll work even better if you
upgrade it! Now, you have a stronger lightning that hits 3 foes, simultaneously! Get
48,000 experience (It may sound liek a lot, but it comes surpriseingly quick), and
upgrade to Master Lightning. Now, zap the little buggers all day long and upgrade
any magic.
Note- Every room full of Hobbes will give you around 8,000 experience if you kill
them all with lightning.
Infinite Experience.
When you are versing jack of blades it is always good to have a few resurection
phials on hand just so you don't die. When you have defeated jack of blades hero
save before you make your decision to kill your sister or not. Then you will have
all the experience that you get from killing him when you load the save. Then you
will restart back at the heros guild before you have to go and kill jack.
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